Fix spelling errors

This commit is contained in:
David Hozic
2025-10-21 01:21:47 +02:00
parent 36bed9a9da
commit b19644bec9
4 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -669,7 +669,7 @@ struct mjModel_ {
int nmeshpolymap; // number of polygons in vertex map
int nskin; // number of skins
int nskinvert; // number of vertices in all skins
int nskintexvert; // number of vertiex with texcoords in all skins
int nskintexvert; // number of vertices with texcoords in all skins
int nskinface; // number of triangular faces in all skins
int nskinbone; // number of bones in all skins
int nskinbonevert; // number of vertices in all skin bones
@@ -949,7 +949,7 @@ struct mjModel_ {
mjtNum* flex_edgestiffness; // edge stiffness (nflex x 1)
mjtNum* flex_edgedamping; // edge damping (nflex x 1)
mjtByte* flex_edgeequality; // is edge equality constraint defined (nflex x 1)
mjtByte* flex_rigid; // are all verices in the same body (nflex x 1)
mjtByte* flex_rigid; // are all vertices in the same body (nflex x 1)
mjtByte* flexedge_rigid; // are both edge vertices in same body (nflexedge x 1)
mjtByte* flex_centered; // are all vertex coordinates (0,0,0) (nflex x 1)
mjtByte* flex_flatskin; // render flex skin with flat shading (nflex x 1)
+1 -1
View File
@@ -149,7 +149,7 @@ struct mjrContext_ { // custom OpenGL context
// character info
int charWidth[127]; // character widths: normal and shadow
int charWidthBig[127]; // chacarter widths: big
int charWidthBig[127]; // character widths: big
int charHeight; // character heights: normal and shadow
int charHeightBig; // character heights: big