Expose a handle for the Python viewer.
This change also requires user scripts to explicitly synchronize changes to physics state to the viewer. The Simulate class was reconfigured so that certain UI events are handled during this sync operation, outside of the render loop on the main thread. These correspond to operations that require access to the full mjModel/mjData. To support other, more interactive operations (e.g. camera movements), a new mjvSceneState struct is introduced which captures only the portion of the physics state required for scene re-rendering. The mjvSceneState is updated from mjModel/mjData during the viewer sync operation, and is significantly cheaper than a full mj_copyModel and mj_copyData. Fixes https://github.com/deepmind/mujoco/issues/796 PiperOrigin-RevId: 525723636 Change-Id: Id08d0210a2c067d5afe85e2bf104f276aeddd75e
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Copybara-Service
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4f5da9c554
commit
b362cb4972
@@ -460,7 +460,7 @@ static int bodycategory(const mjModel* m, int bodyid) {
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// add abstract geoms
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void mjv_addGeoms(const mjModel* m, mjData* d, const mjvOption* vopt,
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const mjvPerturb* pert, int catmask, mjvScene* scn) {
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const mjvPerturb* pert, int catmask, mjvScene* scn) {
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int objtype, category;
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mjtNum sz[3], mat[9], selpos[3];
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mjtNum catenary[3*mjNCATENARY];
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@@ -527,8 +527,8 @@ void mjv_addGeoms(const mjModel* m, mjData* d, const mjvOption* vopt,
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for (int i = 0; i < m->nbvh; i++) {
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int isleaf = m->bvh_child[2*i]==-1 && m->bvh_child[2*i+1]==-1;
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if (scn->ngeom >= scn->maxgeom) break;
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if (m->bvh_depth[i] != m->vis.global.treedepth) {
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if (!isleaf || m->bvh_depth[i] > m->vis.global.treedepth) {
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if (m->bvh_depth[i] != vopt->bvh_depth) {
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if (!isleaf || m->bvh_depth[i] > vopt->bvh_depth) {
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continue;
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}
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}
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@@ -2057,22 +2057,10 @@ void mjv_updateActiveSkin(const mjModel* m, mjData* d, mjvScene* scn, const mjvO
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// update entire scene
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void mjv_updateScene(const mjModel* m, mjData* d, const mjvOption* opt,
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const mjvPerturb* pert, mjvCamera* cam, int catmask, mjvScene* scn) {
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// clear geoms and add all categories
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// clear geoms
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scn->ngeom = 0;
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mjv_addGeoms(m, d, opt, pert, catmask, scn);
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// add lights
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mjv_makeLights(m, d, scn);
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// update camera
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mjv_updateCamera(m, d, cam, scn);
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// update skins
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if (opt->flags[mjVIS_SKIN]) {
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mjv_updateActiveSkin(m, d, scn, opt);
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}
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// update plugin
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// trigger plugin visualization hooks
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if (m->nplugin) {
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const int nslot = mjp_pluginCount();
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// iterate over plugins, call visualize if defined
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@@ -2087,6 +2075,20 @@ void mjv_updateScene(const mjModel* m, mjData* d, const mjvOption* opt,
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}
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}
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}
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// add all categories
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mjv_addGeoms(m, d, opt, pert, catmask, scn);
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// add lights
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mjv_makeLights(m, d, scn);
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// update camera
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mjv_updateCamera(m, d, cam, scn);
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// update skins
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if (opt->flags[mjVIS_SKIN]) {
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mjv_updateActiveSkin(m, d, scn, opt);
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}
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}
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