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@@ -1,9 +1,8 @@
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# Active adhesion example
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# 主动吸附示例
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This example model shows how to use adhesion actuators.
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本示例模型演示了如何使用吸附执行器(Adhesion Actuator)。
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The video below is a screen capture of a user interacting with the model:
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下方视频展示了用户与该模型进行交互的录屏:
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[](https://www.youtube.com/watch?v=BcHZ5BFeTmU)
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[](https://www.youtube.com/watch?v=BcHZ5BFeTmU)
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@@ -1,7 +1,7 @@
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# Cube
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# 魔方(Cube)
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This model was contributed by Kevin Zakka. For details regarding its creation, see the associated [repository](https://github.com/kevinzakka/mujoco_cube).
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该模型由 Kevin Zakka 贡献。关于其创建的详细信息,请参阅相关[代码仓库](https://github.com/kevinzakka/mujoco_cube)。
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Click the video below to see a user interacting with the cube:
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点击下方视频查看用户与魔方交互的演示:
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[](https://www.youtube.com/watch?v=ZppeDArq6AU)
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[](https://www.youtube.com/watch?v=ZppeDArq6AU)
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+21
-23
@@ -1,35 +1,33 @@
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# Humanoid
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# 人形机器人(Humanoid)
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This simplified humanoid model, introduced in [1], is designed for bipedal locomotion
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behaviours. While several variants of it exist in the wild, this version is based on the model
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in the DeepMind Control Suite [2], which has fairly realistic actuator gains.
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本简化人形机器人模型最初在文献 [1] 中提出,专为双足运动控制行为设计。尽管社区中存在多种变体,但此版本基于 DeepMind Control Suite [2] 中的模型构建,具备较为逼真的执行器增益。
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* Degrees of Freedom: 27
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* Actuators: 21
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* 自由度(Degrees of Freedom):27
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* 执行器(Actuators):21
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<p float="left">
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<img src="humanoid.png" width="400">
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</p>
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## Changelog
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## 更新日志
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* 08-10-2024: Moved tracking light from the torso to the world.
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* 20-02-2024: Sorted actuators in the same order as the joints.
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* 02-01-2024: Add more keyframes.
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* 27-11-2023: Move humanoid geoms to group 1.
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* 05-04-2023: Fix typo in texture size.
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* 20-09-2022: Use default class for left_upper_arm geom.
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* 17-09-2022: Increase offscreen render buffer resolution of the humanoid to 2560x1440.
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* 12-09-2022:
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* Increased maximum hip flexion.
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* Symmetrised shoulder and ankle joints.
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* Added hamstring tendons which couple the hip and knee at large flexion values.
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* Moved duplicated values into defaults.
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* Added two keyframes.
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* Improved lighting.
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* Changed naming convention.
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* 2024-10-08:将跟踪光源从躯干移动到全局世界(world)。
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* 2024-02-20:将执行器排序调整为与关节相同的顺序。
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* 2024-01-02:添加了更多关键帧。
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* 2023-11-27:将人形机器人的几何体移动到 group 1。
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* 2023-04-05:修复纹理尺寸中的拼写错误。
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* 2022-09-20:为 left_upper_arm geom 使用 default class。
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* 2022-09-17:将人形机器人的离屏渲染缓冲区分辨率提升至 2560x1440。
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* 2022-09-12:
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* 增大了髋关节最大屈曲角度。
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* 使肩关节和踝关节对称化。
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* 添加了腘绳肌肌腱(hamstring tendons),在大角度屈曲时耦合髋部和膝盖。
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* 将重复的属性值合并到 defaults。
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* 添加了两个关键帧。
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* 改进了光照效果。
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* 修改了命名规范。
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## References
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## 参考文献
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[1] [Synthesis and Stabilization of Complex Behaviors through Online Trajectory Optimization](https://doi.org/10.1109/IROS.2012.6386025).
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@@ -1,2 +1 @@
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The spot assets were taken from https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/ and are
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released under the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication license.
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Spot 相关的三维模型资产来源于 https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/ ,并在 CC0 1.0 Universal (CC0 1.0) 公共领域贡献许可协议下发布。
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@@ -1,27 +1,26 @@
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# Replicate
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# 复制元元素(Replicate)
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Models in this directory provide usage examples of the `<replicate>` meta-element, see
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[documentation](https://mujoco.readthedocs.io/en/stable/XMLreference.html#replicate-r).
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此目录下的模型提供了 `<replicate>` 元元素的使用示例,详见[官方文档](https://mujoco.readthedocs.io/en/stable/XMLreference.html#replicate-r)。
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The models contain several categories:
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这些模型涵盖以下几个类别:
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1. Constructing static geometries:
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1. 构建静态几何体:
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- cylinder.xml
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- bowl.xml
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- helix.xml
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- container.xml
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2. Replicating moving bodies:
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2. 复制运动刚体:
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- particle.xml
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- bunnies.xml
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- leaves.xml
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- stonehenge.xml
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3. Replicas that include tendons:
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3. 包含肌腱/绳索(Tendon)的复制:
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- newton_cradle.xml
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- tendon.xml
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4. Replicas with multiple referencing elements:
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4. 包含多个引用元素的复制:
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- references.xml
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[](https://www.youtube.com/watch?v=5k0_wsIRAFc)
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[](https://www.youtube.com/watch?v=5k0_wsIRAFc)
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