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# Humanoid
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# 人形机器人(Humanoid)
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This simplified humanoid model, introduced in [1], is designed for bipedal locomotion
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behaviours. While several variants of it exist in the wild, this version is based on the model
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in the DeepMind Control Suite [2], which has fairly realistic actuator gains.
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本简化人形机器人模型最初在文献 [1] 中提出,专为双足运动控制行为设计。尽管社区中存在多种变体,但此版本基于 DeepMind Control Suite [2] 中的模型构建,具备较为逼真的执行器增益。
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* Degrees of Freedom: 27
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* Actuators: 21
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* 自由度(Degrees of Freedom):27
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* 执行器(Actuators):21
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<p float="left">
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<img src="humanoid.png" width="400">
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</p>
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## Changelog
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## 更新日志
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* 08-10-2024: Moved tracking light from the torso to the world.
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* 20-02-2024: Sorted actuators in the same order as the joints.
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* 02-01-2024: Add more keyframes.
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* 27-11-2023: Move humanoid geoms to group 1.
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* 05-04-2023: Fix typo in texture size.
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* 20-09-2022: Use default class for left_upper_arm geom.
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* 17-09-2022: Increase offscreen render buffer resolution of the humanoid to 2560x1440.
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* 12-09-2022:
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* Increased maximum hip flexion.
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* Symmetrised shoulder and ankle joints.
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* Added hamstring tendons which couple the hip and knee at large flexion values.
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* Moved duplicated values into defaults.
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* Added two keyframes.
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* Improved lighting.
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* Changed naming convention.
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* 2024-10-08:将跟踪光源从躯干移动到全局世界(world)。
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* 2024-02-20:将执行器排序调整为与关节相同的顺序。
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* 2024-01-02:添加了更多关键帧。
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* 2023-11-27:将人形机器人的几何体移动到 group 1。
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* 2023-04-05:修复纹理尺寸中的拼写错误。
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* 2022-09-20:为 left_upper_arm geom 使用 default class。
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* 2022-09-17:将人形机器人的离屏渲染缓冲区分辨率提升至 2560x1440。
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* 2022-09-12:
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* 增大了髋关节最大屈曲角度。
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* 使肩关节和踝关节对称化。
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* 添加了腘绳肌肌腱(hamstring tendons),在大角度屈曲时耦合髋部和膝盖。
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* 将重复的属性值合并到 defaults。
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* 添加了两个关键帧。
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* 改进了光照效果。
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* 修改了命名规范。
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## References
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## 参考文献
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[1] [Synthesis and Stabilization of Complex Behaviors through Online Trajectory Optimization](https://doi.org/10.1109/IROS.2012.6386025).
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