add chinese
build / setup (compute matrix) (push) Has been cancelled
build / ${{ matrix.label }} (push) Has been cancelled
build / macos-15-arm64-studio (push) Has been cancelled
build / ubuntu-24.04-clang-18-studio (push) Has been cancelled
build / ubuntu-24.04-gcc-14-studio (push) Has been cancelled
build / windows-2025-ninja-studio (push) Has been cancelled
build / ubuntu-24.04-clang-18-wasm (push) Has been cancelled
build / ubuntu-24.04-clang-18-mjx (push) Has been cancelled

This commit is contained in:
2026-08-19 17:14:37 +08:00
parent ac4f431ff5
commit b45b15d153
26 changed files with 4388 additions and 805 deletions
+21 -23
View File
@@ -1,35 +1,33 @@
# Humanoid
# 人形机器人(Humanoid)
This simplified humanoid model, introduced in [1], is designed for bipedal locomotion
behaviours. While several variants of it exist in the wild, this version is based on the model
in the DeepMind Control Suite [2], which has fairly realistic actuator gains.
本简化人形机器人模型最初在文献 [1] 中提出,专为双足运动控制行为设计。尽管社区中存在多种变体,但此版本基于 DeepMind Control Suite [2] 中的模型构建,具备较为逼真的执行器增益。
* Degrees of Freedom: 27
* Actuators: 21
* 自由度(Degrees of Freedom):27
* 执行器(Actuators):21
<p float="left">
<img src="humanoid.png" width="400">
</p>
## Changelog
## 更新日志
* 08-10-2024: Moved tracking light from the torso to the world.
* 20-02-2024: Sorted actuators in the same order as the joints.
* 02-01-2024: Add more keyframes.
* 27-11-2023: Move humanoid geoms to group 1.
* 05-04-2023: Fix typo in texture size.
* 20-09-2022: Use default class for left_upper_arm geom.
* 17-09-2022: Increase offscreen render buffer resolution of the humanoid to 2560x1440.
* 12-09-2022:
* Increased maximum hip flexion.
* Symmetrised shoulder and ankle joints.
* Added hamstring tendons which couple the hip and knee at large flexion values.
* Moved duplicated values into defaults.
* Added two keyframes.
* Improved lighting.
* Changed naming convention.
* 2024-10-08:将跟踪光源从躯干移动到全局世界(world)。
* 2024-02-20:将执行器排序调整为与关节相同的顺序。
* 2024-01-02:添加了更多关键帧。
* 2023-11-27:将人形机器人的几何体移动到 group 1。
* 2023-04-05:修复纹理尺寸中的拼写错误。
* 2022-09-20:为 left_upper_arm geom 使用 default class。
* 2022-09-17:将人形机器人的离屏渲染缓冲区分辨率提升至 2560x1440。
* 2022-09-12:
* 增大了髋关节最大屈曲角度。
* 使肩关节和踝关节对称化。
* 添加了腘绳肌肌腱(hamstring tendons),在大角度屈曲时耦合髋部和膝盖。
* 将重复的属性值合并到 defaults。
* 添加了两个关键帧。
* 改进了光照效果。
* 修改了命名规范。
## References
## 参考文献
[1] [Synthesis and Stabilization of Complex Behaviors through Online Trajectory Optimization](https://doi.org/10.1109/IROS.2012.6386025).