Move mesh inertia specification from global <compiler> to <asset/mesh>.
Three options: - Convex: Use convex hull - Exact: Use exact geometry (requires watertight mesh) - Legacy: Legacy approximation (deprecated) Fixes #2152 PiperOrigin-RevId: 688949900 Change-Id: I4537f343db917195c6fd58d517b189d5ee3be1cd
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Copybara-Service
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@@ -815,12 +815,6 @@ has any effect. The settings here are global and apply to the entire model.
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to the mass. This results in equivalent inertia boxes which extend far beyond the geometric boundaries of the model.
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Note that the built-in OpenGL visualizer can render equivalent inertia boxes.
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.. _compiler-exactmeshinertia:
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:at:`exactmeshinertia`: :at-val:`[false, true], "false"`
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If this attribute is set to false, computes mesh inertia with the legacy algorithm, which is exact only for convex
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meshes. If set to true, it is exact for any closed mesh geometry.
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.. _compiler-alignfree:
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:at:`alignfree`: :at-val:`[false, true], "false"`
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@@ -1249,6 +1243,24 @@ The full list of processing steps applied by the compiler to each mesh is as fol
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This attribute specifies the scaling that will be applied to the vertex data along each coordinate axis. Negative
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values are allowed, resulting in flipping the mesh along the corresponding axis.
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.. _asset-mesh-inertia:
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:at:`inertia`: :at-val:`[convex, exact, legacy], "legacy"`
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This attribute controls how the mesh is used when mass and inertia are
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:ref:`inferred from geometry<_compiler-inertiafromgeom>`. The current default value :at-val:`legacy` will be changed
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to :at-val:`convex` in a future release.
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:at-val:`convex`
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Use the mesh's convex hull to compute volume and inertia.
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:at-val:`exact`
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Use an exact algorithm to compute volume and inertia. This algorithm requires a well-oriented, watertight mesh and
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will error otherwise.
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:at-val:`legacy`
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Use the legacy algorithm, which is similar to :at-val:`convex`, but leads to volume overcounting for non-convex
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meshes.
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.. _asset-mesh-smoothnormal:
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:at:`smoothnormal`: :at-val:`[false, true], "false"`
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@@ -8016,6 +8028,8 @@ if omitted.
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.. _default-mesh-maxhullvert:
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.. _default-mesh-inertia:
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:el-prefix:`default/` |-| **mesh** (?)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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