Move mesh inertia specification from global <compiler> to <asset/mesh>.
Three options: - Convex: Use convex hull - Exact: Use exact geometry (requires watertight mesh) - Legacy: Legacy approximation (deprecated) Fixes #2152 PiperOrigin-RevId: 688949900 Change-Id: I4537f343db917195c6fd58d517b189d5ee3be1cd
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@@ -5,6 +5,11 @@ Changelog
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Upcoming version (not yet released)
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-----------------------------------
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General
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^^^^^^^
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- The global compiler flag ``exactmeshinertia`` has been removed and replaced with the mesh-specific
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:ref:`inertia<asset-mesh-inertia>` attribute.
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MJX
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^^^
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- Added ``apply_ft``, ``jac``, and ``xfrc_accumulate`` as public functions.
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@@ -1076,7 +1081,7 @@ Bug fixes
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12. Fixed bug in the handling of ellipsoid-based fluid model forces in the new implicitfast integrator.
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#. Removed spurious whole-arena copying in `mj_copyData`, which can considerably
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`slow down <https://github.com/google-deepmind/mujoco/issues/568>`__ the copying operation.
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#. Make :ref:`shellinertia<body-geom-shellinertia>` ignore :ref:`exactmeshinertia<compiler-exactmeshinertia>`, which is
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#. Make :ref:`shellinertia<body-geom-shellinertia>` ignore ``exactmeshinertia``, which is
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only used for legacy volume computations (`#759 <https://github.com/google-deepmind/mujoco/issues/759>`__).
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