Move mesh inertia specification from global <compiler> to <asset/mesh>.
Three options: - Convex: Use convex hull - Exact: Use exact geometry (requires watertight mesh) - Legacy: Legacy approximation (deprecated) Fixes #2152 PiperOrigin-RevId: 688949900 Change-Id: I4537f343db917195c6fd58d517b189d5ee3be1cd
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Copybara-Service
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@@ -246,6 +246,7 @@ void mjs_defaultMesh(mjsMesh* mesh) {
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mesh->refquat[0] = 1;
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mesh->scale[0] = mesh->scale[1] = mesh->scale[2] = 1;
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mesh->maxhullvert = -1;
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mesh->inertia = mjINERTIA_LEGACY;
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}
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