Move mesh inertia specification from global <compiler> to <asset/mesh>.

Three options:
- Convex: Use convex hull
- Exact: Use exact geometry (requires watertight mesh)
- Legacy: Legacy approximation (deprecated)

Fixes #2152

PiperOrigin-RevId: 688949900
Change-Id: I4537f343db917195c6fd58d517b189d5ee3be1cd
This commit is contained in:
Alessio Quaglino
2024-10-23 07:05:32 -07:00
committed by Copybara-Service
parent 0c97dcf1fd
commit b598d79b3f
19 changed files with 170 additions and 87 deletions
+1
View File
@@ -246,6 +246,7 @@ void mjs_defaultMesh(mjsMesh* mesh) {
mesh->refquat[0] = 1;
mesh->scale[0] = mesh->scale[1] = mesh->scale[2] = 1;
mesh->maxhullvert = -1;
mesh->inertia = mjINERTIA_LEGACY;
}