Move mesh inertia specification from global <compiler> to <asset/mesh>.
Three options: - Convex: Use convex hull - Exact: Use exact geometry (requires watertight mesh) - Legacy: Legacy approximation (deprecated) Fixes #2152 PiperOrigin-RevId: 688949900 Change-Id: I4537f343db917195c6fd58d517b189d5ee3be1cd
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Copybara-Service
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@@ -69,6 +69,7 @@ extern const mjMap bias_map[];
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extern const mjMap stage_map[];
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extern const mjMap datatype_map[];
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extern const mjMap meshtype_map[];
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extern const mjMap meshinertia_map[];
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extern const mjMap flexself_map[];
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