Move mesh inertia specification from global <compiler> to <asset/mesh>.
Three options: - Convex: Use convex hull - Exact: Use exact geometry (requires watertight mesh) - Legacy: Legacy approximation (deprecated) Fixes #2152 PiperOrigin-RevId: 688949900 Change-Id: I4537f343db917195c6fd58d517b189d5ee3be1cd
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Copybara-Service
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@@ -1,8 +1,8 @@
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<mujoco>
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<compiler fitaabb="false" exactmeshinertia="true"/>
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<compiler fitaabb="false"/>
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<asset>
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<mesh file="stanford_bunny.obj"/>
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<mesh file="stanford_bunny.obj" inertia="exact"/>
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</asset>
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<worldbody>
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