Move mesh inertia specification from global <compiler> to <asset/mesh>.

Three options:
- Convex: Use convex hull
- Exact: Use exact geometry (requires watertight mesh)
- Legacy: Legacy approximation (deprecated)

Fixes #2152

PiperOrigin-RevId: 688949900
Change-Id: I4537f343db917195c6fd58d517b189d5ee3be1cd
This commit is contained in:
Alessio Quaglino
2024-10-23 07:05:32 -07:00
committed by Copybara-Service
parent 0c97dcf1fd
commit b598d79b3f
19 changed files with 170 additions and 87 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
<mujoco>
<asset>
<mesh file="cube.obj"/>
<mesh name="inline_cube"
<mesh name="inline_cube" inertia="convex"
vertex="
-.5 -.5 -.5
.5 -.5 -.5