Correctly handle segmentation and ID_COLOR flag in filament.

PiperOrigin-RevId: 846319715
Change-Id: I244ae52c34079b79d3179fafdf6aa506cc89e1ff
This commit is contained in:
Sam Haves
2025-12-18 10:12:19 -08:00
committed by Copybara-Service
parent 05e1c452c7
commit b5b654f00c
8 changed files with 6 additions and 37 deletions
-1
View File
@@ -142,7 +142,6 @@ App::App(int width, int height, std::string ini_path,
render_config.load_asset = &App::LoadAssetCallback;
render_config.load_asset_user_data = this;
render_config.enable_gui = true;
render_config.use_distinct_segmentation_colors = true;
#if defined(USE_FILAMENT_OPENGL)
render_config.graphics_api = mjGFX_OPENGL;
#elif defined(USE_FILAMENT_VULKAN)