Replace SdfLib with linear octree interpolation of TriangleMeshDistance.
Temporary changes to the octree: - Changed frame from mesh to geom Before change (tolerance 1e-3): ``` Simulation time : 2.34 s Steps per second : 4275 Realtime factor : 8.55 x Time per step : 233.9 µs Newton iters / step : 2.26 Contacts / step : 3.69 Constraints / step : 14.76 Degrees of freedom : 12 Dynamic memory usage : 0.7% of 14M ``` After change (6 octree levels): ``` Simulation time : 2.24 s Steps per second : 4472 Realtime factor : 8.94 x Time per step : 223.6 µs Newton iters / step : 2.47 Contacts / step : 3.37 Constraints / step : 13.49 Degrees of freedom : 12 Dynamic memory usage : 0.2% of 14M ``` PiperOrigin-RevId: 781019754 Change-Id: Ib15581244dfe9e571e1c6c2cac4a101cf3d8ba3d
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Copybara-Service
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@@ -1,31 +0,0 @@
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<mujoco>
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<compiler texturedir="asset"/>
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<asset>
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<texture name="texspot" type="2d" file="spot.png"/>
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<material name="matspot" texture="texspot"/>
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<mesh name="spot" file="asset/spot.obj"/>
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</asset>
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<option sdf_iterations="20" sdf_initpoints="40"/>
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<visual>
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<map force="1000"/>
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</visual>
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<default>
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<geom solref="0.01 1" solimp=".95 .99 .0001" friction="0.5"/>
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</default>
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<statistic meansize="0.2"/>
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<include file="scene.xml"/>
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<worldbody>
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<body euler="90 0 0" pos="0 0 .7">
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<geom type="sdf" name="cow1" mesh="spot" material="matspot"/>
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</body>
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<light name="left" pos="0 0 1"/>
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<light name="right" pos="1 0 1"/>
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</worldbody>
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</mujoco>
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