Replace SdfLib with linear octree interpolation of TriangleMeshDistance.
Temporary changes to the octree: - Changed frame from mesh to geom Before change (tolerance 1e-3): ``` Simulation time : 2.34 s Steps per second : 4275 Realtime factor : 8.55 x Time per step : 233.9 µs Newton iters / step : 2.26 Contacts / step : 3.69 Constraints / step : 14.76 Degrees of freedom : 12 Dynamic memory usage : 0.7% of 14M ``` After change (6 octree levels): ``` Simulation time : 2.24 s Steps per second : 4472 Realtime factor : 8.94 x Time per step : 223.6 µs Newton iters / step : 2.47 Contacts / step : 3.37 Constraints / step : 13.49 Degrees of freedom : 12 Dynamic memory usage : 0.2% of 14M ``` PiperOrigin-RevId: 781019754 Change-Id: Ib15581244dfe9e571e1c6c2cac4a101cf3d8ba3d
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@@ -66,11 +66,11 @@ Parameters:
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Implemented in [sdflib.cc](sdflib.cc). Example usage in [cow.xml](../../model/plugin/sdf/cow.xml).
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This plugin uses the library [SdfLib](https://github.com/UPC-ViRVIG/SdfLib) to compute a voxel-based approximation of a
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user-specified mesh. The mesh can be arbitrary and not necessarily convex. This offers an alternative to
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convex-decomposed meshes. The performance is likely to be slower than that of analytic SDFs, since a cubic
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approximation has to be evaluated on the convex grid. However, the SDF generation is done automatically, simplifying the
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task of creating an SDF, which can be difficult for complex shapes.
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This plugin uses the library [TriangleMeshDistance](https://github.com/InteractiveComputerGraphics/TriangleMeshDistance)
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to compute a voxel-based approximation of a user-specified mesh. The mesh can be arbitrary and not necessarily convex.
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This offers an alternative to convex-decomposed meshes. The performance is likely to be slower than that of analytic
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SDFs, since a cubic approximation has to be evaluated on the convex grid. However, the SDF generation is done
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automatically, simplifying the task of creating an SDF, which can be difficult for complex shapes.
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### How to make your own SDF
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