Add new mju_threadpool API function, and delete old threading API.

PiperOrigin-RevId: 922838541
Change-Id: Id9f7e0fb298ffde61fcc49a802dc78971858ce51
This commit is contained in:
Kyle Bayes
2026-05-28 10:09:07 -07:00
committed by Copybara-Service
parent a22fc2423a
commit b935d4153c
47 changed files with 576 additions and 1755 deletions
+2 -5
View File
@@ -31,9 +31,8 @@ OpenGL renderer
state-of-the-art rendering engines (and can be replaced with such an engine if desired) but nevertheless it provides
efficient and informative 3D rendering.
Thread
The threading framework is written in C++ and exposed in C. It provides a :ref:`mjThreadPool<mjThreadPool>` interface
to process tasks asynchronously. To enable use in MuJoCo, create a thread pool and assign it to the
``mjData.threadpool`` field.
The threading framework is written in C++ and exposed in C. It provides a thread pool interface
to process tasks asynchronously. To enable use in MuJoCo, call ``mju_threadpool``.
UI framework
The UI framework is written in C. UI elements are rendered in OpenGL. It has its own event
mechanism and abstract hooks for keyboard and mouse input. The code samples use it with GLFW, but it can also be used
@@ -171,8 +170,6 @@ links below, to make this documentation self-contained.
Defines enums and structs used for :doc:`procedural model editing <modeledit>`.
`mjplugin.h <https://github.com/google-deepmind/mujoco/blob/main/include/mujoco/mjplugin.h>`__
Defines data structures required by :ref:`engine plugins<exPlugin>`.
`mjthread.h <https://github.com/google-deepmind/mujoco/blob/main/include/mujoco/mjthread.h>`__
Defines data structures and functions required by :ref:`thread<Thread>`.
`mjmacro.h <https://github.com/google-deepmind/mujoco/blob/main/include/mujoco/mjmacro.h>`__
Defines C macros that are useful in user code.
`mjxmacro.h <https://github.com/google-deepmind/mujoco/blob/main/include/mujoco/mjxmacro.h>`__