Add optional azimuth and elevation to initial free camera.
- Add `azimuth` and `elevation` to `visual.global`. - Add `mjv_defaultFreeCamera`. - Use `mjv_defaultFreeCamera` in `simulate`. PiperOrigin-RevId: 465505244 Change-Id: I61e60f14a990d4e2d220958adb75c325001978ee
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Copybara-Service
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@@ -120,9 +120,11 @@ in the second column of the table have the following meaning:
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| | | :class: mjcf-attributes |
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| | | |
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| | | +-------------------------+-------------------------+-------------------------+ |
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| | | | :at:`fovy` | :at:`ipd` | :at:`linewidth` | |
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| | | | :at:`fovy` | :at:`ipd` | :at:`azimuth` | |
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| | | +-------------------------+-------------------------+-------------------------+ |
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| | | | :at:`glow` | :at:`offwidth` | :at:`offheight` | |
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| | | | :at:`elevation` | :at:`linewidth` | :at:`glow` | |
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| | | +-------------------------+-------------------------+-------------------------+ |
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| | | | :at:`offwidth` | :at:`offheight` | | |
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| | | +-------------------------+-------------------------+-------------------------+ |
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+--------------------------+----+------------------------------------------------------------------------------------+
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| |_2|:el:`quality` | ? | .. table:: |
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@@ -1960,6 +1962,14 @@ is effectively a miscellaneous subsection.
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:at:`ipd`: :at-val:`real, "0.068"`
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This attribute specifies the inter-pupilary distance of the free camera. It only affects the rendering in
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stereoscopic mode. The left and right viewpoints are offset by half of this value in the corresponding direction.
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:at:`azimuth`: :at-val:`real, "90"`
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This attribute specifies the initial azimuth of the free camera around the vertical z-axis, in degrees. A value of 0
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corresponds to looking in the positive x direction, while the default value of 90 corresponds to looking in the
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positive y direction.
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:at:`elevation`: :at-val:`real, "-45"`
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This attribute specifies the initial elevation of the free camera with respect to the lookat point. Note that since
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this is a rotation around a vector parallel to the camera's X-axis (right in pixel space), *negative* numbers
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correspond to moving the camera *up* from the horizontal plane, and vice-versa.
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:at:`linewidth`: :at-val:`real, "1"`
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This attribute specifies the line-width in the sense of OpenGL. It affects the rendering in wire-frame mode.
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:at:`glow`: :at-val:`real, "0.3"`
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@@ -2216,7 +2226,8 @@ parameters.
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:at:`extent`: :at-val:`real, optional`
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If this attribute is specified, it replaces the value of mjModel.stat.extent computed by the compiler. The computed
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value is half the side of the bounding box of the model in the initial configuration. At runtime this value is
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multiplied by some of the attributes of the :ref:`map <map>` element above.
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multiplied by some of the attributes of the :ref:`map <map>` element above. When the model is first loaded, the free
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camera's initial distance from the :at:`center` (see below) is 1.5 times the :at:`extent`.
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:at:`center`: :at-val:`real(3), optional`
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If this attribute is specified, it replaces the value of mjModel.stat.center computed by the compiler. The computed
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value is the center of the bounding box of the entire model in the initial configuration. This 3D vector is used to
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