Move all specialized rendering logic into Renderer class.

(We may consider splitting this class up into specialized subclasses at a later date.)

PiperOrigin-RevId: 851290789
Change-Id: Iee00b8e906eeb911de5799f784475ac6916ab55b
This commit is contained in:
Haroon Qureshi
2026-01-02 04:22:34 -08:00
committed by Copybara-Service
parent 14e90f3897
commit b9fa8ee6e9
6 changed files with 135 additions and 138 deletions
+90 -6
View File
@@ -14,14 +14,34 @@
#include "experimental/platform/renderer.h"
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <vector>
#include <cstddef>
#include <mujoco/mujoco.h>
#include "experimental/platform/helpers.h"
#if defined(USE_FILAMENT_OPENGL) || defined(USE_FILAMENT_VULKAN)
#include "experimental/filament/render_context_filament.h"
#elif defined(USE_CLASSIC_OPENGL)
#include <imgui.h>
#include <backends/imgui_impl_opengl3.h>
#else
#error No rendering mode defined.
#endif
namespace mujoco::platform {
Renderer::Renderer(MakeContextFn make_context_fn)
: make_context_fn_(make_context_fn) {
Renderer::Renderer(void* native_window, const LoadAssetFn& load_asset_fn)
: load_asset_fn_(load_asset_fn), native_window_(native_window) {
#ifdef USE_CLASSIC_OPENGL
ImGui_ImplOpenGL3_Init();
#endif
}
Renderer::~Renderer() { Deinit(); }
@@ -30,7 +50,24 @@ void Renderer::Init(const mjModel* model) {
Deinit();
if (model) {
mjr_defaultContext(&render_context_);
make_context_fn_(model, &render_context_);
#if defined(USE_CLASSIC_OPENGL)
mjr_makeContext(model, &render_context_, mjFONTSCALE_150);
#else
mjrFilamentConfig render_config;
mjr_defaultFilamentConfig(&render_config);
render_config.native_window = native_window_;
render_config.load_asset = &Renderer::LoadAssetCallback;
render_config.load_asset_user_data = this;
render_config.enable_gui = true;
#if defined(USE_FILAMENT_OPENGL)
render_config.graphics_api = mjGFX_OPENGL;
#elif defined(USE_FILAMENT_VULKAN)
render_config.graphics_api = mjGFX_VULKAN;
#endif
mjr_makeFilamentContext(model, &render_context_, &render_config);
#endif
mjv_defaultScene(&scene_);
mjv_makeScene(model, &scene_, 2000);
initialized_ = true;
@@ -52,17 +89,43 @@ void Renderer::Render(const mjModel* model, mjData* data,
return;
}
mjv_updateScene(model, data, vis_option, perturb, camera, mjCAT_ALL,
&scene_);
if (last_update_time_ == data->time) {
mjv_updateCamera(model, data, camera, &scene_);
} else {
mjv_updateScene(model, data, vis_option, perturb, camera, mjCAT_ALL,
&scene_);
last_update_time_ = data->time;
}
const mjrRect viewport = {0, 0, width, height};
mjr_render(viewport, &scene_, &render_context_);
#ifdef USE_CLASSIC_OPENGL
ImGui_ImplOpenGL3_NewFrame();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
#endif
#ifdef USE_CLASSIC_OPENGL
TimePoint now = std::chrono::steady_clock::now();
TimePoint::duration delta_time = now - last_fps_update_;
const double interval = std::chrono::duration<double>(delta_time).count();
++frames_;
if (interval > 0.2) { // only update FPS stat at most 5 times per second
last_fps_update_ = now;
fps_ = frames_ / interval;
frames_ = 0;
}
#else
fps_ = mjr_getFrameRate(&render_context_);
#endif
}
void Renderer::RenderToTexture(const mjModel* model, mjData* data,
mjvCamera* camera, int width, int height,
std::byte* output) {
if (!initialized_) {
if (!initialized_ || last_update_time_ == -1) {
return;
}
@@ -75,4 +138,25 @@ void Renderer::RenderToTexture(const mjModel* model, mjData* data,
mjr_setBuffer(mjFB_WINDOW, &render_context_);
}
double Renderer::GetFps() { return fps_; }
int Renderer::LoadAssetCallback(const char* path, void* user_data,
unsigned char** out, std::uint64_t* out_size) {
Renderer* renderer = static_cast<Renderer*>(user_data);
std::vector<std::byte> bytes = (renderer->load_asset_fn_)(path);
if (bytes.empty()) {
*out_size = 0;
return 0; // Empty file
}
*out_size = bytes.size();
*out = reinterpret_cast<unsigned char*>(malloc(*out_size));
if (*out == nullptr) {
mju_error("Failed to allocate memory for file %s", path);
return -1;
}
std::memcpy(*out, bytes.data(), *out_size);
return 0;
}
} // namespace mujoco::platform