decoupling tendons to subcomponents and fixing tendon scaling issue

This commit is contained in:
Abhishek Joshi
2024-06-02 21:16:58 -05:00
parent 1bbf44c99a
commit ba842fc0d1
7 changed files with 654 additions and 52 deletions
+3 -1
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@@ -1,4 +1,6 @@
from .exporter import *
from .component import *
from .objects import *
from .lights import *
from .camera import *
from .utils import *
from .shapes import *
+38
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@@ -0,0 +1,38 @@
from typing import List, Optional, Tuple
import utils as utils_component
import numpy as np
from pxr import Gf
from pxr import Usd
from pxr import UsdGeom
class USDCamera:
def __init__(self, stage: Usd.Stage, obj_name: str):
self.stage = stage
xform_path = f"/World/Camera_Xform_{obj_name}"
camera_path = f"{xform_path}/Camera_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_camera = UsdGeom.Camera.Define(stage, camera_path)
self.usd_prim = stage.GetPrimAtPath(camera_path)
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
# self.usd_camera.CreateFocalLengthAttr().Set(18.14756) # default in omniverse
self.usd_camera.CreateFocalLengthAttr().Set(12)
self.usd_camera.CreateFocusDistanceAttr().Set(400)
self.usd_camera.GetHorizontalApertureAttr().Set(12)
self.usd_camera.GetClippingRangeAttr().Set(Gf.Vec2f(1e-4, 1e6))
def update(self, cam_pos: np.ndarray, cam_mat: np.ndarray, frame: int):
transformation_mat = utils_component.create_transform_matrix(
rotation_matrix=cam_mat, translation_vector=cam_pos
).T
self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)
+17 -15
View File
@@ -17,9 +17,11 @@ import os
import mujoco
# import mujoco.usd.shapes as shapes_module
# import mujoco.usd.component as component_module
# import mujoco.usd.component as object_module
import shapes as shapes_module
import component as component_module
import objects as object_module
import lights as light_module
import camera as camera_module
import numpy as np
import scipy
@@ -181,7 +183,6 @@ class USDExporter:
# update the mujoco renderer
self.renderer.update_scene(data, scene_option=scene_option)
# TODO: update scene options
if self.updates == 0:
self._initialize_usd_stage()
@@ -195,7 +196,6 @@ class USDExporter:
self.updates += 1
def _load_textures(self):
# TODO: remove code once added internally to mujoco
data_adr = 0
self.texture_files = []
for texture_id in tqdm.tqdm(range(self.model.ntex)):
@@ -241,8 +241,9 @@ class USDExporter:
texture_file = self.texture_files[geom.texid] if geom.texid != -1 else None
# handling meshes in our scene
if geom.type == mujoco.mjtGeom.mjGEOM_MESH:
usd_geom = component_module.USDMesh(
usd_geom = object_module.USDMesh(
stage=self.stage,
model=self.model,
geom=geom,
@@ -252,14 +253,15 @@ class USDExporter:
texture_file=texture_file,
)
else:
# handling tendons in our scene
if geom.objtype == mujoco.mjtObj.mjOBJ_TENDON:
# scale of a tendon is equivalent to its size, assume a unit length geom size
mesh_config = shapes_module.mesh_config_generator(
name=geom_name,
geom_type=geom.type,
size=np.array([1.0, 1.0, 1.0])
size=np.array([1.0, 1.0, 1.0]),
decouple=True
)
usd_geom = component_module.USDTendon(
usd_geom = object_module.USDTendon(
mesh_config=mesh_config,
stage=self.stage,
geom=geom,
@@ -267,13 +269,14 @@ class USDExporter:
rgba=geom.rgba,
texture_file=texture_file,
)
# handling primitives in our scene
else:
mesh_config = shapes_module.mesh_config_generator(
name=geom_name,
geom_type=geom.type,
size=geom.size
)
usd_geom = component_module.USDPrimitiveMesh(
usd_geom = object_module.USDPrimitiveMesh(
mesh_config=mesh_config,
stage=self.stage,
geom=geom,
@@ -298,7 +301,6 @@ class USDExporter:
if geom.objtype == mujoco.mjtObj.mjOBJ_TENDON:
tendon_scale = geom.size
tendon_scale[2] /= 2
self.geom_refs[geom_name].update(
pos=geom.pos,
mat=geom.mat,
@@ -321,7 +323,7 @@ class USDExporter:
light = self.scene.lights[i]
if not np.allclose(light.pos, [0, 0, 0]):
self.usd_lights.append
(component_module.USDSphereLight(stage=self.stage, obj_name=str(i)))
(light_module.USDSphereLight(stage=self.stage, obj_name=str(i)))
else:
self.usd_lights.append(None)
@@ -347,7 +349,7 @@ class USDExporter:
if self.camera_names is not None:
for name in self.camera_names:
self.usd_cameras.append(
component_module.USDCamera(stage=self.stage, obj_name=name))
camera_module.USDCamera(stage=self.stage, obj_name=name))
def _update_cameras(
self,
@@ -388,11 +390,11 @@ class USDExporter:
):
if light_type == "sphere":
new_light = component_module.USDSphereLight(stage=self.stage, obj_name=str(objid), radius=radius)
new_light = light_module.USDSphereLight(stage=self.stage, obj_name=str(objid), radius=radius)
new_light.update(pos=np.array(pos), intensity=intensity, color=color, frame=0)
elif light_type == "dome":
new_light = component_module.USDDomeLight(
new_light = light_module.USDDomeLight(
stage=self.stage, obj_name=str(objid))
new_light.update(intensity=intensity, color=color, frame=0)
@@ -403,7 +405,7 @@ class USDExporter:
rotation_xyz: List[float],
obj_name: Optional[str] = "camera_1",
):
new_camera = component_module.USDCamera(
new_camera = camera_module.USDCamera(
stage=self.stage, obj_name=str(objid))
r = scipy.spatial.transform.Rotation.from_euler(
+59
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@@ -0,0 +1,59 @@
from typing import List, Optional, Tuple
import numpy as np
from pxr import Gf
from pxr import Usd
from pxr import UsdGeom
from pxr import UsdLux
class USDSphereLight:
def __init__(
self, stage: Usd.Stage, obj_name: str, radius: Optional[float] = 0.3
):
self.stage = stage
xform_path = f"/World/Light_Xform_{obj_name}"
light_path = f"{xform_path}/Light_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_light = UsdLux.SphereLight.Define(stage, light_path)
self.usd_prim = stage.GetPrimAtPath(light_path)
# we assume in mujoco that all lights are point lights
self.usd_light.GetRadiusAttr().Set(radius)
self.usd_light.GetTreatAsPointAttr().Set(False)
self.usd_light.GetNormalizeAttr().Set(True)
# defining ops required by update function
self.translate_op = self.usd_xform.AddTranslateOp()
def update(self, pos: np.ndarray, intensity: int, color: np.ndarray, frame: int):
self.translate_op.Set(Gf.Vec3d(pos.tolist()), frame)
if not np.any(pos):
intensity = 0
self.usd_light.GetIntensityAttr().Set(intensity)
self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist()))
class USDDomeLight:
def __init__(self, stage: Usd.Stage, obj_name: str):
self.stage = stage
xform_path = f"/World/Light_Xform_{obj_name}"
light_path = f"{xform_path}/Light_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_light = UsdLux.DomeLight.Define(stage, light_path)
self.usd_prim = stage.GetPrimAtPath(light_path)
# we assume in mujoco that all lights are point lights
self.usd_light.GetNormalizeAttr().Set(True)
def update(self, intensity: int, color: np.ndarray, frame: int):
self.usd_light.GetIntensityAttr().Set(intensity)
self.usd_light.GetExposureAttr().Set(0.0)
self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist()))
+497
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@@ -0,0 +1,497 @@
# Copyright 2024 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
from abc import ABC, abstractmethod
from collections import defaultdict
from typing import List, Optional, Tuple
import pprint
import mujoco
# import mujoco.usd.utils as utils_component
# import mujoco.usd.shapes as shapes_component
import utils as utils_component
import shapes as shapes_component
import numpy as np
# TODO: b/288149332 - Remove once USD Python Binding works well with pytype.
# pytype: disable=module-attr
from open3d import open3d as o3d
from pxr import Gf
from pxr import Sdf
from pxr import Usd
from pxr import UsdGeom
from pxr import UsdLux
from pxr import UsdShade
from pxr import Vt
class USDObject(ABC):
""" Abstract interface for all USD objects including meshes and primitives
Subclasses must implement:
* `_get_uv_geometry(self)`: gets the nessecary UV information to wrap a texture
around an object in USD. Each subclass implements their own method to getting
UV information as different objects are contructed in different ways.
* `_get_mesh_geometry(self)`: gets the mesh geometry of an object in the scene.
"""
def __init__(
self,
stage: Usd.Stage,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
):
self.stage = stage
self.geom = geom
self.obj_name = obj_name
self.rgba = rgba
self.texture_file = texture_file
self.xform_path = f"/World/Mesh_Xform_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, self.xform_path)
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
self.scale_op = self.usd_xform.AddScaleOp()
self.last_visible_frame = -2 # not an arbitary value, forces difference greater than 1 for visibility on 0th frame
@abstractmethod
def _get_uv_geometry(self):
"""Gets UV information for an object in the scene"""
raise NotImplementedError
@abstractmethod
def _get_mesh_geometry(self):
"""Gets structure of an object in the scene"""
raise NotImplementedError
def attach_image_material(self, usd_mesh):
"""Attaches an image texture to a material for a USD object"""
mtl_path = Sdf.Path(f"/World/_materials/Material_{self.obj_name}")
mtl = UsdShade.Material.Define(self.stage, mtl_path)
bsdf_shader = UsdShade.Shader.Define(
self.stage, mtl_path.AppendPath("Principled_BSDF")
)
image_shader = UsdShade.Shader.Define(
self.stage, mtl_path.AppendPath("Image_Texture")
)
uvmap_shader = UsdShade.Shader.Define(
self.stage, mtl_path.AppendPath("uvmap")
)
# setting the bsdf shader attributes
bsdf_shader.CreateIdAttr("UsdPreviewSurface")
bsdf_shader.CreateInput(
"diffuseColor", Sdf.ValueTypeNames.Color3f
).ConnectToSource(image_shader.ConnectableAPI(), "rgb")
bsdf_shader.CreateInput("opacity", Sdf.ValueTypeNames.Float).Set(
float(self.rgba[-1])
)
bsdf_shader.CreateInput("metallic", Sdf.ValueTypeNames.Float).Set(
self.geom.shininess
)
bsdf_shader.CreateInput("roughness", Sdf.ValueTypeNames.Float).Set(
1.0 - self.geom.shininess
)
mtl.CreateSurfaceOutput().ConnectToSource(
bsdf_shader.ConnectableAPI(), "surface"
)
# setting the image texture attributes
image_shader.CreateIdAttr("UsdUVTexture")
image_shader.CreateInput("file", Sdf.ValueTypeNames.Asset).Set(
self.texture_file
)
image_shader.CreateInput(
"sourceColorSpace", Sdf.ValueTypeNames.Token
).Set("sRGB")
image_shader.CreateInput("wrapS", Sdf.ValueTypeNames.Token).Set("repeat")
image_shader.CreateInput("wrapT", Sdf.ValueTypeNames.Token).Set("repeat")
image_shader.CreateInput("st", Sdf.ValueTypeNames.Float2).ConnectToSource(
uvmap_shader.ConnectableAPI(), "result"
)
image_shader.CreateOutput("rgb", Sdf.ValueTypeNames.Float3)
# setting uvmap shader attributes
uvmap_shader.CreateIdAttr("UsdPrimvarReader_float2")
uvmap_shader.CreateInput("varname", Sdf.ValueTypeNames.Token).Set("UVMap")
uvmap_shader.CreateOutput("results", Sdf.ValueTypeNames.Float2)
mtl.CreateSurfaceOutput().ConnectToSource(
bsdf_shader.ConnectableAPI(), "surface"
)
usd_mesh.GetPrim().ApplyAPI(UsdShade.MaterialBindingAPI)
UsdShade.MaterialBindingAPI(usd_mesh).Bind(mtl)
def attach_solid_material(self, usd_mesh):
"""Attaches an solid texture to a material for a USD object"""
mtl_path = Sdf.Path(f"/World/_materials/Material_{self.obj_name}")
mtl = UsdShade.Material.Define(self.stage, mtl_path)
bsdf_shader = UsdShade.Shader.Define(
self.stage, mtl_path.AppendPath("Principled_BSDF")
)
# settings the bsdf shader attributes
bsdf_shader.CreateIdAttr("UsdPreviewSurface")
bsdf_shader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).Set(
tuple(self.rgba[0:3])
)
bsdf_shader.CreateInput("opacity", Sdf.ValueTypeNames.Float).Set(
float(self.rgba[-1])
)
bsdf_shader.CreateInput("metallic", Sdf.ValueTypeNames.Float).Set(
self.geom.shininess
)
bsdf_shader.CreateInput("roughness", Sdf.ValueTypeNames.Float).Set(
1.0 - self.geom.shininess
)
mtl.CreateSurfaceOutput().ConnectToSource(
bsdf_shader.ConnectableAPI(), "surface"
)
usd_mesh.GetPrim().ApplyAPI(UsdShade.MaterialBindingAPI)
UsdShade.MaterialBindingAPI(usd_mesh).Bind(mtl)
def _set_refinement_properties(self, usd_prim, scheme="none"):
usd_prim.GetAttribute("subdivisionScheme").Set(scheme)
def update(self, pos: np.ndarray, mat: np.ndarray, visible: bool, frame: int, scale: Optional[np.ndarray] = None):
"""Updates the position and orientation of an object in the scene for a given frame"""
transformation_mat = utils_component.create_transform_matrix(
rotation_matrix=mat, translation_vector=pos
).T
self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)
if visible and frame - self.last_visible_frame > 1:
# non consecutive visible frames
self.update_visibility(False, max(0, self.last_visible_frame))
self.update_visibility(True, frame)
if visible:
self.last_visible_frame = frame
if scale is not None:
self.update_scale(scale, frame)
def update_visibility(self, visible: bool, frame: int):
"""Updates the visibility of an object in a scene for a given frame"""
visibility_setting = "inherited" if visible else "invisible"
self.usd_xform.GetVisibilityAttr().Set(visibility_setting, frame)
def update_scale(self, scale: np.ndarray, frame: int):
"""Updates the scale of an object in the scene for a given frame"""
self.scale_op.Set(Gf.Vec3f(scale.tolist()), frame)
class USDMesh(USDObject):
def __init__(
self,
stage: Usd.Stage,
model: mujoco.MjModel,
geom: mujoco.MjvGeom,
obj_name: str,
dataid: int,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
):
super().__init__(stage,
geom,
obj_name,
rgba,
texture_file)
self.model = model
self.dataid = dataid
mesh_path = f"{self.xform_path}/Mesh_{obj_name}"
self.usd_mesh = UsdGeom.Mesh.Define(stage, mesh_path)
self.usd_prim = stage.GetPrimAtPath(mesh_path)
# setting mesh structure properties
mesh_vert, mesh_face, mesh_facenum = self._get_mesh_geometry()
self.usd_mesh.GetPointsAttr().Set(mesh_vert)
self.usd_mesh.GetFaceVertexCountsAttr().Set(
[3 for _ in range(mesh_facenum)]
)
self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
# setting mesh uv properties
mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
)
self.texcoords.Set(mesh_texcoord)
self.texcoords.SetIndices(Vt.IntArray(mesh_facetexcoord.tolist()))
if self.texture_file:
self.attach_image_material(self.usd_mesh)
else:
self.attach_solid_material(self.usd_mesh)
def get_facetexcoord_ranges(self, nmesh, arr):
facetexcoords_ranges = [0]
running_sum = 0
for i in range(nmesh):
running_sum += arr[i] * 3
facetexcoords_ranges.append(running_sum)
return facetexcoords_ranges
def _get_uv_geometry(self):
mesh_texcoord_adr_from = self.model.mesh_texcoordadr[self.dataid]
mesh_texcoord_adr_to = (
self.model.mesh_texcoordadr[self.dataid + 1]
if self.dataid < self.model.nmesh - 1
else len(self.model.mesh_texcoord)
)
mesh_texcoord = self.model.mesh_texcoord[
mesh_texcoord_adr_from:mesh_texcoord_adr_to
]
mesh_facetexcoord_ranges = self.get_facetexcoord_ranges(
self.model.nmesh, self.model.mesh_facenum
)
mesh_facetexcoord = self.model.mesh_facetexcoord.flatten()
mesh_facetexcoord = mesh_facetexcoord[
mesh_facetexcoord_ranges[self.dataid] : mesh_facetexcoord_ranges[
self.dataid + 1
]
]
mesh_facetexcoord[mesh_facetexcoord == len(mesh_texcoord)] = 0
return mesh_texcoord, mesh_facetexcoord
def _get_mesh_geometry(self):
mesh_vert_adr_from = self.model.mesh_vertadr[self.dataid]
mesh_vert_adr_to = (
self.model.mesh_vertadr[self.dataid + 1]
if self.dataid < self.model.nmesh - 1
else len(self.model.mesh_vert)
)
mesh_vert = self.model.mesh_vert[mesh_vert_adr_from:mesh_vert_adr_to]
mesh_face_adr_from = self.model.mesh_faceadr[self.dataid]
mesh_face_adr_to = (
self.model.mesh_faceadr[self.dataid + 1]
if self.dataid < self.model.nmesh - 1
else len(self.model.mesh_face)
)
mesh_face = self.model.mesh_face[mesh_face_adr_from:mesh_face_adr_to]
mesh_facenum = self.model.mesh_facenum[self.dataid]
return mesh_vert, mesh_face, mesh_facenum
class USDPrimitiveMesh(USDObject):
def __init__(
self,
mesh_config: dict,
stage: Usd.Stage,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
):
super().__init__(stage,
geom,
obj_name,
rgba,
texture_file)
self.mesh_config = mesh_config
self.prim_mesh = self.generate_primitive_mesh()
mesh_path = f"{self.xform_path}/Mesh_{obj_name}"
self.usd_mesh = UsdGeom.Mesh.Define(stage, mesh_path)
self.usd_prim = stage.GetPrimAtPath(mesh_path)
mesh_vert, mesh_face, mesh_facenum = self._get_mesh_geometry()
self.usd_mesh.GetPointsAttr().Set(mesh_vert)
self.usd_mesh.GetFaceVertexCountsAttr().Set(
[3 for _ in range(mesh_facenum)]
)
self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
# setting mesh uv properties
mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
)
self.texcoords.Set(mesh_texcoord)
self.texcoords.SetIndices(Vt.IntArray([i for i in range(mesh_facenum * 3)]))
self._set_refinement_properties(self.usd_prim)
if self.texture_file:
self.attach_image_material(self.usd_mesh)
else:
self.attach_solid_material(self.usd_mesh)
def generate_primitive_mesh(self):
_, prim_mesh = shapes_component.mesh_generator(self.mesh_config)
prim_mesh.translate(-prim_mesh.get_center())
return prim_mesh
def _get_uv_geometry(self):
assert self.prim_mesh
x_scale, y_scale = self.geom.texrepeat
mesh_texcoord = np.array(self.prim_mesh.triangle_uvs)
mesh_facetexcoord = np.asarray(self.prim_mesh.triangles)
x_multiplier, y_multiplier = 1, 1
if self.geom.texuniform:
if "box" in self.mesh_config:
x_multiplier, y_multiplier = self.mesh_config["box"]["width"], self.mesh_config["box"]["height"]
elif "sphere" in self.mesh_config:
x_multiplier, y_multiplier = self.mesh_config["sphere"]["radius"], self.mesh_config["sphere"]["radius"]
mesh_texcoord[:, 0] *= x_scale * x_multiplier
mesh_texcoord[:, 1] *= y_scale * y_multiplier
return mesh_texcoord, mesh_facetexcoord.flatten()
def _get_mesh_geometry(self):
assert self.prim_mesh
# get mesh geometry from the open3d mesh model
mesh_vert = np.asarray(self.prim_mesh.vertices)
mesh_face = np.asarray(self.prim_mesh.triangles)
return mesh_vert, mesh_face, len(mesh_face)
class USDTendon(USDObject):
def __init__(
self,
mesh_config: dict,
stage: Usd.Stage,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
):
super().__init__(stage,
geom,
obj_name,
rgba,
texture_file)
self.mesh_config = mesh_config
self.tendon_parts = self.generate_primitive_mesh()
self.usd_refs = defaultdict(dict)
for name, mesh in self.tendon_parts.items():
part_xform_path = f"{self.xform_path}/Mesh_Xform_{name}"
mesh_path = f"{part_xform_path}/Mesh_{obj_name}"
self.usd_refs[name]["usd_xform"] = UsdGeom.Xform.Define(stage, part_xform_path)
self.usd_refs[name]["usd_mesh"] = UsdGeom.Mesh.Define(stage, mesh_path)
self.usd_refs[name]["usd_prim"] = stage.GetPrimAtPath(mesh_path)
# adding ops for each of the part xforms
self.usd_refs[name]["translate_op"] = self.usd_refs[name]["usd_xform"].AddTranslateOp()
self.usd_refs[name]["scale_op"] = self.usd_refs[name]["usd_xform"].AddScaleOp()
# setting mesh geometry properties for each of the parts in the tendon
part_geometries = self._get_mesh_geometry()
for name, part_geometry in part_geometries.items():
self.usd_refs[name]["usd_mesh"].GetPointsAttr().Set(part_geometry["mesh_vert"])
self.usd_refs[name]["usd_mesh"].GetFaceVertexCountsAttr().Set(
[3 for _ in range(part_geometry["mesh_facenum"])]
)
self.usd_refs[name]["usd_mesh"].GetFaceVertexIndicesAttr().Set(part_geometry["mesh_face"])
# setting uv properties for each of the parts in the tendon
part_uv_geometries = self._get_uv_geometry()
for name, part_uv_geometry in part_uv_geometries.items():
self.texcoords = UsdGeom.PrimvarsAPI(self.usd_refs[name]["usd_mesh"]).CreatePrimvar(
"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
)
self.texcoords.Set(part_uv_geometry["mesh_texcoord"])
self.texcoords.SetIndices(Vt.IntArray([i for i in range(part_geometry["mesh_facenum"] * 3)]))
for name in self.usd_refs.keys():
self._set_refinement_properties(self.usd_refs[name]["usd_prim"])
if self.texture_file:
self.attach_image_material(self.usd_refs[name]["usd_mesh"])
else:
self.attach_solid_material(self.usd_refs[name]["usd_mesh"])
def generate_primitive_mesh(self):
mesh_parts = {}
for part_config in self.mesh_config:
mesh_name, prim_mesh = shapes_component.mesh_generator(part_config)
prim_mesh.translate(-prim_mesh.get_center())
mesh_parts[mesh_name] = prim_mesh
return mesh_parts
def _get_uv_geometry(self):
part_uv_geometries = defaultdict(dict)
for name, mesh in self.tendon_parts.items():
x_scale, y_scale = self.geom.texrepeat
mesh_texcoord = np.array(mesh.triangle_uvs)
mesh_facetexcoord = np.asarray(mesh.triangles)
part_uv_geometries[name] = {
"mesh_texcoord": mesh_texcoord,
"mesh_facetexcoord": mesh_facetexcoord
}
return part_uv_geometries
def _get_mesh_geometry(self):
part_geometries = defaultdict(dict)
for name, mesh in self.tendon_parts.items():
# get mesh geometry from the open3d mesh model
mesh_vert = np.asarray(mesh.vertices)
mesh_face = np.asarray(mesh.triangles)
part_geometries[name] = {
"mesh_vert": mesh_vert,
"mesh_face": mesh_face,
"mesh_facenum": len(mesh_face)
}
return part_geometries
def update(self, pos: np.ndarray, mat: np.ndarray, visible: bool, frame: int, scale: Optional[np.ndarray] = None):
"""Updates the position and orientation of an object in the scene for a given frame"""
super().update(pos, mat, visible, frame, scale)
for name in self.tendon_parts.keys():
if "left" in name:
translate = [0, 0, -scale[2] - (scale[0] / 2)]
self.usd_refs[name]["translate_op"].Set(Gf.Vec3f(translate), frame)
elif "right" in name:
translate = [0, 0, scale[2] + (scale[0] / 2)]
self.usd_refs[name]["translate_op"].Set(Gf.Vec3f(translate), frame)
def update_scale(self, scale: np.ndarray, frame: int):
"""Updates the scale of the tendon"""
for name in self.tendon_parts.keys():
if "cylinder" in name:
self.usd_refs[name]["scale_op"].Set(Gf.Vec3f(scale.tolist()), frame)
else:
hemisphere_scale = scale.tolist()
hemisphere_scale[2] = hemisphere_scale[0]
self.usd_refs[name]["scale_op"].Set(Gf.Vec3f(hemisphere_scale), frame)
+28 -10
View File
@@ -27,14 +27,28 @@ def create_hemisphere(
return mesh
def decouple_config(config: dict):
decoupled_config = []
for key, value in config.items():
if key == "name":
continue
decoupled_config.append({
"parent_name": config["name"],
"name": config["name"] + "_" + key,
key: value.copy()
})
return decoupled_config
def mesh_config_generator(
name: str,
geom_type: mujoco.mjtGeom,
size: np.ndarray
size: np.ndarray,
decouple: bool = False
):
if geom_type == mujoco.mjtGeom.mjGEOM_PLANE:
return {
config = {
"name": name,
"box": {
"width": size[0] * 2 if size[0] > 0 else 100,
@@ -44,7 +58,7 @@ def mesh_config_generator(
}
}
elif geom_type == mujoco.mjtGeom.mjGEOM_SPHERE:
return {
config = {
"name": name,
"sphere": {
"radius": float(size[0])
@@ -52,7 +66,7 @@ def mesh_config_generator(
}
elif geom_type == mujoco.mjtGeom.mjGEOM_CAPSULE:
cylinder = mesh_config_generator(name, mujoco.mjtGeom.mjGEOM_CYLINDER, size)
return {
config = {
"name": name,
"cylinder": cylinder["cylinder"],
"left_hemisphere": {
@@ -74,12 +88,12 @@ def mesh_config_generator(
sphere["sphere"]["transform"] = {
"scale": tuple(size)
}
return {
config = {
"name": name,
"sphere": sphere["sphere"],
}
elif geom_type == mujoco.mjtGeom.mjGEOM_CYLINDER:
return {
config = {
"name": name,
"cylinder": {
"radius": size[0],
@@ -87,7 +101,7 @@ def mesh_config_generator(
}
}
elif geom_type == mujoco.mjtGeom.mjGEOM_BOX:
return {
config = {
"name": name,
"box": {
"width": size[0] * 2,
@@ -98,6 +112,10 @@ def mesh_config_generator(
else:
raise NotImplemented(f"{geom_type} primitive geom type not implemented with USD integration")
if decouple:
config = decouple_config(config)
return config
def mesh_generator(
mesh_config: dict,
@@ -110,7 +128,7 @@ def mesh_generator(
for shape, config in mesh_config.items():
if shape == "name":
if "name" in shape:
continue
if "box" in shape:
@@ -140,9 +158,9 @@ def mesh_generator(
)
if "transform" in config:
if "rotate" in config["transform"]:
R = mesh.get_rotation_matrix_from_xyz(config["transform"]["rotate"])
tmp = o3d.geometry.TriangleMesh.create_coordinate_frame() # TODO: add rotation matrix code gen to utils.py
R = tmp.get_rotation_matrix_from_xyz(config["transform"]["rotate"])
prim_mesh.rotate(R, center=(0, 0, 0))
if "scale" in config["transform"]:
prim_mesh.vertices = o3d.utility.Vector3dVector(
@@ -12,6 +12,7 @@
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
from abs import ABC
from typing import List, Optional, Tuple
import mujoco
@@ -34,7 +35,6 @@ from pxr import UsdLux
from pxr import UsdShade
from pxr import Vt
class USDMesh:
def __init__(
@@ -265,7 +265,7 @@ class USDPrimitiveMesh:
self.prim_mesh = None
self.transform_op = Gf.Matrix4d(1.)
_, self.prim_mesh = shapes_component.mesh_generator(mesh_config)
self.prim_mesh = self.generate_primitive_mesh()
xform_path = f"/World/{self.obj_name}_Xform"
mesh_path = f"{xform_path}/{obj_name}"
@@ -273,8 +273,6 @@ class USDPrimitiveMesh:
self.usd_mesh = UsdGeom.Mesh.Define(stage, mesh_path)
self.usd_prim = stage.GetPrimAtPath(mesh_path)
self.prim_mesh.translate(-self.prim_mesh.get_center())
mesh_vert, mesh_face, mesh_facenum = self._get_mesh_geometry()
self.usd_mesh.GetPointsAttr().Set(mesh_vert)
self.usd_mesh.GetFaceVertexCountsAttr().Set(
@@ -302,6 +300,11 @@ class USDPrimitiveMesh:
self.last_visible_frame = -2
def generate_primitive_mesh(self):
_, prim_mesh = shapes_component.mesh_generator(self.mesh_config)
prim_mesh.translate(-prim_mesh.get_center())
return prim_mesh
def _set_refinement_properties(self):
self.usd_prim.GetAttribute("subdivisionScheme").Set("none")
@@ -417,7 +420,7 @@ class USDPrimitiveMesh:
self.usd_mesh.GetPrim().ApplyAPI(UsdShade.MaterialBindingAPI)
UsdShade.MaterialBindingAPI(self.usd_mesh).Bind(mtl)
def update(self, pos: np.ndarray, mat: np.ndarray, visible: bool, frame: int):
def update(self, pos: np.ndarray, mat: np.ndarray, visible: bool, frame: int, ):
transformation_mat = utils_component.create_transform_matrix(
rotation_matrix=mat, translation_vector=pos
).T
@@ -438,29 +441,12 @@ class USDPrimitiveMesh:
def update_scale(self, scale: np.ndarray, frame: int):
self.scale_op.Set(Gf.Vec3f(scale.tolist()), frame)
class USDTendon(USDPrimitiveMesh):
class USDTendon:
def __init__(
self,
mesh_config: List[dict],
stage: Usd.Stage,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
texture_file: Optional[str] = None,
self
):
super().__init__(
mesh_config=mesh_config,
stage=stage,
geom=geom,
obj_name=obj_name,
rgba=rgba,
texture_file=texture_file
)
def update(self, pos: np.ndarray, mat: np.ndarray, scale: np.ndarray, visible: bool, frame: int):
super().update(pos, mat, visible, frame)
super().update_scale(scale, frame)
pass
class USDSphereLight: