decoupling tendons to subcomponents and fixing tendon scaling issue

This commit is contained in:
Abhishek Joshi
2024-06-02 21:16:58 -05:00
parent 1bbf44c99a
commit ba842fc0d1
7 changed files with 654 additions and 52 deletions
+59
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from typing import List, Optional, Tuple
import numpy as np
from pxr import Gf
from pxr import Usd
from pxr import UsdGeom
from pxr import UsdLux
class USDSphereLight:
def __init__(
self, stage: Usd.Stage, obj_name: str, radius: Optional[float] = 0.3
):
self.stage = stage
xform_path = f"/World/Light_Xform_{obj_name}"
light_path = f"{xform_path}/Light_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_light = UsdLux.SphereLight.Define(stage, light_path)
self.usd_prim = stage.GetPrimAtPath(light_path)
# we assume in mujoco that all lights are point lights
self.usd_light.GetRadiusAttr().Set(radius)
self.usd_light.GetTreatAsPointAttr().Set(False)
self.usd_light.GetNormalizeAttr().Set(True)
# defining ops required by update function
self.translate_op = self.usd_xform.AddTranslateOp()
def update(self, pos: np.ndarray, intensity: int, color: np.ndarray, frame: int):
self.translate_op.Set(Gf.Vec3d(pos.tolist()), frame)
if not np.any(pos):
intensity = 0
self.usd_light.GetIntensityAttr().Set(intensity)
self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist()))
class USDDomeLight:
def __init__(self, stage: Usd.Stage, obj_name: str):
self.stage = stage
xform_path = f"/World/Light_Xform_{obj_name}"
light_path = f"{xform_path}/Light_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_light = UsdLux.DomeLight.Define(stage, light_path)
self.usd_prim = stage.GetPrimAtPath(light_path)
# we assume in mujoco that all lights are point lights
self.usd_light.GetNormalizeAttr().Set(True)
def update(self, intensity: int, color: np.ndarray, frame: int):
self.usd_light.GetIntensityAttr().Set(intensity)
self.usd_light.GetExposureAttr().Set(0.0)
self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist()))