Make 3 the default number of channels in mjsTexture.
PiperOrigin-RevId: 679521155 Change-Id: Ie6c962e75983c8bf8323170338b3d480be3a1117
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Copybara-Service
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6a415da267
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bb6da503dc
@@ -274,6 +274,7 @@ void mjs_defaultTexture(mjsTexture* texture) {
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texture->rgb2[0] = texture->rgb2[1] = texture->rgb2[2] = 0.5;
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texture->random = 0.01;
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texture->gridsize[0] = texture->gridsize[1] = 1;
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texture->nchannel = 3;
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char defaultlayout[sizeof(texture->gridlayout)] = "............";
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strncpy(texture->gridlayout, defaultlayout, sizeof(texture->gridlayout));
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}
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@@ -3236,9 +3236,7 @@ void mjXReader::Asset(XMLElement* section, const mjVFS* vfs) {
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}
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ReadAttrInt(elem, "width", &texture->width);
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ReadAttrInt(elem, "height", &texture->height);
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if (!ReadAttrInt(elem, "nchannel", &texture->nchannel)) {
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texture->nchannel = 3;
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}
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ReadAttrInt(elem, "nchannel", &texture->nchannel);
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ReadAttr(elem, "rgb1", 3, texture->rgb1, text);
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ReadAttr(elem, "rgb2", 3, texture->rgb2, text);
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ReadAttr(elem, "markrgb", 3, texture->markrgb, text);
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