Make 3 the default number of channels in mjsTexture.

PiperOrigin-RevId: 679521155
Change-Id: Ie6c962e75983c8bf8323170338b3d480be3a1117
This commit is contained in:
Alessio Quaglino
2024-09-27 03:30:26 -07:00
committed by Copybara-Service
parent 6a415da267
commit bb6da503dc
3 changed files with 32 additions and 3 deletions
+1 -3
View File
@@ -3236,9 +3236,7 @@ void mjXReader::Asset(XMLElement* section, const mjVFS* vfs) {
}
ReadAttrInt(elem, "width", &texture->width);
ReadAttrInt(elem, "height", &texture->height);
if (!ReadAttrInt(elem, "nchannel", &texture->nchannel)) {
texture->nchannel = 3;
}
ReadAttrInt(elem, "nchannel", &texture->nchannel);
ReadAttr(elem, "rgb1", 3, texture->rgb1, text);
ReadAttr(elem, "rgb2", 3, texture->rgb2, text);
ReadAttr(elem, "markrgb", 3, texture->markrgb, text);