Make 3 the default number of channels in mjsTexture.

PiperOrigin-RevId: 679521155
Change-Id: Ie6c962e75983c8bf8323170338b3d480be3a1117
This commit is contained in:
Alessio Quaglino
2024-09-27 03:30:26 -07:00
committed by Copybara-Service
parent 6a415da267
commit bb6da503dc
3 changed files with 32 additions and 3 deletions
+30
View File
@@ -1254,5 +1254,35 @@ TEST_F(MujocoTest, AttachUnnamedAssets) {
mj_deleteModel(model);
}
TEST_F(MujocoTest, InitTexture) {
mjSpec* spec = mj_makeSpec();
EXPECT_THAT(spec, NotNull());
mjsTexture* texture = mjs_addTexture(spec);
mjs_setString(texture->name, "checker");
texture->type = mjTEXTURE_CUBE;
texture->builtin = mjBUILTIN_CHECKER;
texture->width = 300;
texture->height = 300;
mjsMaterial* material = mjs_addMaterial(spec, 0);
mjs_setString(material->name, "floor");
mjs_setInStringVec(material->textures, mjTEXROLE_RGB, "checker");
mjsGeom* floor = mjs_addGeom(mjs_findBody(spec, "world"), 0);
mjs_setString(floor->material, "floor");
floor->type = mjGEOM_PLANE;
floor->size[0] = 1;
floor->size[1] = 1;
floor->size[2] = 0.01;
mjs_setString(floor->material, "floor");
mjModel* model = mj_compile(spec, 0);
EXPECT_THAT(model, NotNull());
mj_deleteModel(model);
mj_deleteSpec(spec);
}
} // namespace
} // namespace mujoco