From bb8044e5f38526e0ae09e0e78f40f08f31dfbbeb Mon Sep 17 00:00:00 2001 From: Yuval Tassa Date: Mon, 22 May 2023 02:39:11 -0700 Subject: [PATCH] Set minimum tree slider depth to 0. PiperOrigin-RevId: 534003561 Change-Id: I42ccd0eab15b5a3c9852f8944c6b191f7999c113 --- simulate/simulate.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/simulate/simulate.cc b/simulate/simulate.cc index ea1e62c7..297a3a72 100644 --- a/simulate/simulate.cc +++ b/simulate/simulate.cc @@ -749,11 +749,12 @@ void MakeRenderingSection(mj::Simulate* sim, const mjModel* m, int oldstate) { // create tree slider mjuiDef defTree[] = { - {mjITEM_SLIDERINT, "Tree depth", 2, &sim->opt.bvh_depth, "-1 15"}, + {mjITEM_SLIDERINT, "Tree depth", 2, &sim->opt.bvh_depth, "0 15"}, {mjITEM_END} }; mjui_add(&sim->ui0, defTree); + // add rendering flags mjui_add(&sim->ui0, defOpenGL); for (int i=0; i