Add realtime parameter to visual global.
PiperOrigin-RevId: 478775714 Change-Id: Ic2d178a5c57d298d005215219ce8470392c4651b
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@@ -1237,6 +1237,7 @@ mjVisual
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float ipd; // inter-pupilary distance for free camera
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float linewidth; // line width for wireframe and ray rendering
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float glow; // glow coefficient for selected body
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float realtime; // initial real-time factor (1: real time)
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int offwidth; // width of offscreen buffer
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int offheight; // height of offscreen buffer
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} global;
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@@ -592,6 +592,9 @@ is effectively a miscellaneous subsection.
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:at:`glow`: :at-val:`real, "0.3"`
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The value of this attribute is added to the emission coefficient of all geoms attached to the selected body. As a
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result, the selected body appears to glow.
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:at:`realtime`: :at-val:`real, "1"`
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This value sets the initial real-time factor of the model, when loaded in `simulate`. 1: real time. Less than 1:
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slower than real time. Must be greater than 0.
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:at:`offwidth`: :at-val:`int, "640"`
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This and the next attribute specify the size in pixels of the off-screen OpenGL rendering buffer. This attribute
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specifies the width of the buffer. The size of this buffer can also be adjusted at runtime, but it is usually more
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@@ -50,6 +50,8 @@ General
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- Added :at:`assetdir` compiler option, which sets the values of both :at:`meshdir` and :at:`texturedir`. Values in
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the latter attributes take precedence over :at:`assetdir`.
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- Added :at:`realtime` option to :ref:`visual` for starting a simulation at a slower speed.
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Python bindings
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^^^^^^^^^^^^^^^
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