Add missing gravity attribute authoring to Mjcf SdfFileFormat plugin.
PiperOrigin-RevId: 779239797 Change-Id: I039b1089e5b436498d14df384c1aee830fd4b48a
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Copybara-Service
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@@ -554,6 +554,16 @@ class ModelWriter {
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break;
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}
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pxr::GfVec3f gravity(spec_->option.gravity[0], spec_->option.gravity[1],
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spec_->option.gravity[2]);
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// Normalize will normalize gravity in place and return the magnitude before normalization.
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float gravity_magnitude = gravity.Normalize();
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WriteUniformAttribute(physics_scene_path, pxr::SdfValueTypeNames->Float,
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pxr::UsdPhysicsTokens->physicsGravityMagnitude, gravity_magnitude);
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WriteUniformAttribute(physics_scene_path, pxr::SdfValueTypeNames->Vector3f,
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pxr::UsdPhysicsTokens->physicsGravityDirection, gravity);
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pxr::GfVec3d wind(spec_->option.wind[0], spec_->option.wind[1],
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spec_->option.wind[2]);
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WriteUniformAttribute(physics_scene_path, pxr::SdfValueTypeNames->Double3,
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