Store paths for hfields, textures, and skins similar to meshes.
PiperOrigin-RevId: 587283093 Change-Id: Ie6d8d2ecb185697a27d1b6f7fca1312df006af12
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Copybara-Service
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67fa7c1dc2
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c0b7b9873d
@@ -520,6 +520,8 @@ struct mjvSceneState_ {
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mjtNum* flex_radius;
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float* flex_rgba;
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int* hfield_pathadr;
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int* mesh_bvhadr;
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int* mesh_bvhnum;
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int* mesh_texcoordadr;
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@@ -546,6 +548,9 @@ struct mjvSceneState_ {
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int* skin_bonebodyid;
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int* skin_bonevertid;
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float* skin_bonevertweight;
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int* skin_pathadr;
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int* tex_pathadr;
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int* mat_texid;
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mjtByte* mat_texuniform;
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