Store paths for hfields, textures, and skins similar to meshes.

PiperOrigin-RevId: 587283093
Change-Id: Ie6d8d2ecb185697a27d1b6f7fca1312df006af12
This commit is contained in:
Matthew Bennice
2023-12-02 03:50:27 -08:00
committed by Copybara-Service
parent 67fa7c1dc2
commit c0b7b9873d
10 changed files with 166 additions and 67 deletions
+5
View File
@@ -520,6 +520,8 @@ struct mjvSceneState_ {
mjtNum* flex_radius;
float* flex_rgba;
int* hfield_pathadr;
int* mesh_bvhadr;
int* mesh_bvhnum;
int* mesh_texcoordadr;
@@ -546,6 +548,9 @@ struct mjvSceneState_ {
int* skin_bonebodyid;
int* skin_bonevertid;
float* skin_bonevertweight;
int* skin_pathadr;
int* tex_pathadr;
int* mat_texid;
mjtByte* mat_texuniform;