Updating output file structure and adding compression functionality
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@@ -21,6 +21,8 @@ def create_usd_geom_primitive(geom, stage, texture_file):
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return USDCube(geom, stage, texture_file)
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return USDCube(geom, stage, texture_file)
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elif geom_type==USDGeomType.Cube.value:
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elif geom_type==USDGeomType.Cube.value:
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return USDCube(geom, stage, texture_file)
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return USDCube(geom, stage, texture_file)
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else:
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return None
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class USDGeomType(Enum):
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class USDGeomType(Enum):
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"""
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"""
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@@ -113,7 +115,9 @@ class USDGeom(object):
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self.prim.GetDisplayColorAttr().Set(rgba)
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self.prim.GetDisplayColorAttr().Set(rgba)
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def update_transparency(self, new_transparency):
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def update_transparency(self, new_transparency):
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self.prim.GetDisplayOpacityAttr().Set(new_transparency)
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self.prim.GetDisplayOpacityAttr().Set([float(abs(new_transparency))])
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if new_transparency < 0:
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self.prim.MakeInvisible()
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def __str__(self):
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def __str__(self):
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return f'type = {self.type} \ngeom = {self.geom}'
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return f'type = {self.type} \ngeom = {self.geom}'
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@@ -322,6 +326,7 @@ class USDMesh(USDGeom):
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self.update_rotation(new_geom.mat)
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self.update_rotation(new_geom.mat)
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if not self.texture_file:
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if not self.texture_file:
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self.update_color(new_geom.rgba)
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self.update_color(new_geom.rgba)
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self.update_transparency(new_geom.rgba[3])
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class USDLight(object):
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class USDLight(object):
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"""
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"""
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@@ -351,7 +356,7 @@ class USDLight(object):
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if pos == (0, 0, 0):
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if pos == (0, 0, 0):
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self.prim.GetIntensityAttr().Set(0);
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self.prim.GetIntensityAttr().Set(0);
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else:
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else:
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self.prim.GetIntensityAttr().Set(50000);
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self.prim.GetIntensityAttr().Set(20000);
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# TODO attributes:
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# TODO attributes:
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# - direction
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# - direction
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@@ -1,4 +1,6 @@
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import os
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import os
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import shutil
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from termcolor import colored
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import mujoco
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import mujoco
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import mujoco.viewer as viewer
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import mujoco.viewer as viewer
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from mujoco.usd_component import *
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from mujoco.usd_component import *
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@@ -12,32 +14,32 @@ from PIL import ImageOps
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class USDRenderer(object):
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class USDRenderer(object):
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"""
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"""
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Renderer class the creates USD representations for mujoco scenes
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Renderer class that creates USD representations for mujoco scenes
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"""
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"""
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def __init__(self,
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def __init__(self,
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model,
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model,
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height=480,
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height=480,
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width=480,
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width=480,
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geom_groups=[1,1,1,1,1,1],
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root_dir_name="usdpkg",
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output_frame_dir="frame_tmp"):
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root_dir_path=None,
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verbose=True):
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self.model = model
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self.model = model
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self.root_dir_name = root_dir_name
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self.root_dir_path = root_dir_path
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self.verbose = verbose
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self.data = None
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self.data = None
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self.renderer = mujoco.Renderer(model, height, width)
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self.renderer = mujoco.Renderer(model, height, width)
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self.loaded_scene_info = False
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self.reload_scene_info = True
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self.frame_count = 0
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self.frame_count = 0
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self.output_frame_dir = output_frame_dir
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if not os.path.exists(self.output_frame_dir):
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os.mkdir(self.output_frame_dir)
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# Directory to store all image assets used by the usd scene
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self.create_output_directories()
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if not os.path.exists("image_assets"):
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os.mkdir("image_assets")
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self.stage = Usd.Stage.CreateInMemory()
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self.stage = Usd.Stage.CreateInMemory()
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UsdGeom.SetStageUpAxis(self.stage, UsdGeom.Tokens.z)
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UsdGeom.SetStageUpAxis(self.stage, UsdGeom.Tokens.z)
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# TODO: maybe change where we initialize this?
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geom_groups = [0,1,0,0,0,0] # Setting default geom groups for now
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self.scene_option = _structs.MjvOption()
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self.scene_option = _structs.MjvOption()
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self.scene_option.geomgroup = geom_groups
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self.scene_option.geomgroup = geom_groups
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@@ -49,21 +51,46 @@ class USDRenderer(object):
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def scene(self):
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def scene(self):
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return self.renderer.scene
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return self.renderer.scene
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def create_output_directories(self):
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if not self.root_dir_path:
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self.root_dir_path = os.getcwd()
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self.output_dir = os.path.join(self.root_dir_path, self.root_dir_name)
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if not os.path.exists(self.output_dir):
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os.makedirs(self.output_dir)
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self.scenes_dir = os.path.join(self.output_dir, "scenes")
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if not os.path.exists(self.scenes_dir):
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os.makedirs(self.scenes_dir)
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self.assets_dir = os.path.join(self.output_dir, "assets")
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if not os.path.exists(self.assets_dir):
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os.makedirs(self.assets_dir)
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if self.verbose:
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output_dir_msg = colored(f"Writing files to {self.output_dir}", "green")
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print(output_dir_msg)
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def save_scene(self):
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def save_scene(self):
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output_file_path = os.path.join(self.output_frame_dir, f'frame_{self.frame_count}.usd')
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output_file_path = os.path.join(self.scenes_dir, f'frame_{self.frame_count}_.usd')
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with open(output_file_path, "w") as f:
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with open(output_file_path, "w") as f:
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f.write(self.usd)
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f.write(self.usd)
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self.frame_count += 1
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self.frame_count += 1
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def update_geom_groups(self, geom_groups):
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self.scene_option.geomgroup = geom_groups
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self.reload_scene_info = True
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self.update_scene(self.data)
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def update_scene(self, data):
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def update_scene(self, data):
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self.renderer.update_scene(data, scene_option=self.scene_option)
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self.renderer.update_scene(data, scene_option=self.scene_option)
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self.data = data
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self.data = data
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if not self.loaded_scene_info:
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if self.reload_scene_info:
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# loads the initial geoms, lights, and camera information
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# loads the initial geoms, lights, and camera information
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# from the scene
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# from the scene
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self._load()
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self._load()
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self.loaded_scene_info = True
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self.reload_scene_info = False
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self._update()
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self._update()
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@@ -72,9 +99,8 @@ class USDRenderer(object):
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Loads and initializes the necessary objects to render the scene
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Loads and initializes the necessary objects to render the scene
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"""
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"""
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# create and load the texture files
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# Create and loads the texture files to the assets directory
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# iterate through all the textures and build list of tex_rgb ranges
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# TODO: remove code once added internally to mujoco
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# TODO: remove once added to mujoco
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data_adr = 0
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data_adr = 0
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texture_files = []
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texture_files = []
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for texid in range(self.model.ntex):
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for texid in range(self.model.ntex):
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@@ -83,12 +109,16 @@ class USDRenderer(object):
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pixels = 3*height*width
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pixels = 3*height*width
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rgb = self.model.tex_rgb[data_adr:data_adr+pixels]
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rgb = self.model.tex_rgb[data_adr:data_adr+pixels]
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img = rgb.reshape(height, width, 3)
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img = rgb.reshape(height, width, 3)
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file_name = f'image_assets/{texid}.png'
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texture_file_name = f"texture_{texid}.png"
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file_path = os.path.join(self.assets_dir, texture_file_name)
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img = im.fromarray(img)
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img = im.fromarray(img)
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img = ImageOps.flip(img)
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img = ImageOps.flip(img)
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img.save(file_name)
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img.save(file_path)
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texture_file = os.path.abspath(file_name)
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texture_files.append(texture_file)
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relative_path = os.path.relpath(self.assets_dir, self.scenes_dir)
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img_path = os.path.join(relative_path, texture_file_name)
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texture_files.append(img_path)
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data_adr += pixels
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data_adr += pixels
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# initializes an array to store all the geoms in the scene
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# initializes an array to store all the geoms in the scene
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@@ -105,10 +135,10 @@ class USDRenderer(object):
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if geom.type == USDGeomType.Mesh.value:
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if geom.type == USDGeomType.Mesh.value:
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self.usd_geoms.append(USDMesh(self.model.geom_dataid[geom.objid],
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self.usd_geoms.append(USDMesh(self.model.geom_dataid[geom.objid],
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geom,
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geom,
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self.stage,
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self.stage,
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self.model,
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self.model,
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texture_file))
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texture_file))
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else:
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else:
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self.usd_geoms.append(create_usd_geom_primitive(geom,
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self.usd_geoms.append(create_usd_geom_primitive(geom,
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self.stage,
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self.stage,
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@@ -140,7 +170,7 @@ class USDRenderer(object):
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"""
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"""
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geoms = self.scene.geoms
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geoms = self.scene.geoms
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for i in range(self.ngeom):
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for i in range(self.ngeom):
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if self.usd_geoms[i] != None: # TODO: remove this once all primitives are added
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if self.usd_geoms[i]: # TODO: remove this once all primitives are added
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self.usd_geoms[i].update_geom(geoms[i])
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self.usd_geoms[i].update_geom(geoms[i])
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def _update_lights(self):
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def _update_lights(self):
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@@ -160,6 +190,17 @@ class USDRenderer(object):
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for i in range(ncam):
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for i in range(ncam):
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self.usd_cameras[i].update_camera(self.model.cam_pos[i], self.model.cam_quat[i])
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self.usd_cameras[i].update_camera(self.model.cam_pos[i], self.model.cam_quat[i])
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def compress(self):
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"""
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Compresses the output directory to a zip file for easy transfer
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"""
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if self.verbose:
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output_dir_msg = colored(f"Compressing files at {self.output_dir} and saving at {self.output_dir}", "green")
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print(output_dir_msg)
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shutil.make_archive(base_name=self.output_dir,
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format='zip',
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base_dir=self.root_dir_name)
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def start_viewer(self):
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def start_viewer(self):
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if self.data:
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if self.data:
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viewer.launch(self.model)
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viewer.launch(self.model)
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