Fix some broken links in documentation.
Remove references to deleted sample Makefiles. PiperOrigin-RevId: 660753375 Change-Id: Iaed2d893e1c03b1c6d348a54e7d7f834db7f6089
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@@ -305,7 +305,7 @@ Collisions between large meshes
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the convex mesh should have roughly **fewer than 32 vertices**.
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With careful
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tuning, MJX can simulate scenes with mesh collisions -- see the MJX
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`shadow hand <https://github.com/google-deepmind/mujoco/tree/main/mjx/mujoco/mjx/benchmark/model/shadow_hand>`__
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`shadow hand <https://github.com/google-deepmind/mujoco/tree/main/mjx/mujoco/mjx/test_data/shadow_hand>`__
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config for an example. Speeding up mesh collision detection is an active area of development for MJX.
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Large, complex scenes with many contacts
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