Fix some broken links in documentation.

Remove references to deleted sample Makefiles.

PiperOrigin-RevId: 660753375
Change-Id: Iaed2d893e1c03b1c6d348a54e7d7f834db7f6089
This commit is contained in:
Nimrod Gileadi
2024-08-08 02:39:59 -07:00
committed by Copybara-Service
parent 157040f743
commit c486f62cb7
4 changed files with 8 additions and 14 deletions
+3 -3
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@@ -455,15 +455,15 @@ MJX
- CG - CG
- Newton - Newton
- Speedup - Speedup
* - `Humanoid <https://github.com/google-deepmind/mujoco/tree/main/mjx/mujoco/mjx/benchmark/model/humanoid>`__ * - `Humanoid <https://github.com/google-deepmind/mujoco/tree/56006355b29424658b56aedb48a4269bd4361c68/mjx/mujoco/mjx/benchmark/model/humanoid>`__
- 640,000 - 640,000
- 1,020,000 - 1,020,000
- **1.6 x** - **1.6 x**
* - `Barkour v0 <https://github.com/google-deepmind/mujoco/tree/main/mjx/mujoco/mjx/benchmark/model/barkour_v0>`__ * - `Barkour v0 <https://github.com/google-deepmind/mujoco/tree/56006355b29424658b56aedb48a4269bd4361c68/mjx/mujoco/mjx/benchmark/model/barkour_v0>`__
- 1,290,000 - 1,290,000
- 1,750,000 - 1,750,000
- **1.35 x** - **1.35 x**
* - `Shadow Hand <https://github.com/google-deepmind/mujoco/tree/main/mjx/mujoco/mjx/benchmark/model/shadow_hand>`__ * - `Shadow Hand <https://github.com/google-deepmind/mujoco/tree/56006355b29424658b56aedb48a4269bd4361c68/mjx/mujoco/mjx/benchmark/model/shadow_hand>`__
- 215,000 - 215,000
- 270,000 - 270,000
- **1.25 x** - **1.25 x**
+1 -1
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@@ -305,7 +305,7 @@ Collisions between large meshes
the convex mesh should have roughly **fewer than 32 vertices**. the convex mesh should have roughly **fewer than 32 vertices**.
With careful With careful
tuning, MJX can simulate scenes with mesh collisions -- see the MJX tuning, MJX can simulate scenes with mesh collisions -- see the MJX
`shadow hand <https://github.com/google-deepmind/mujoco/tree/main/mjx/mujoco/mjx/benchmark/model/shadow_hand>`__ `shadow hand <https://github.com/google-deepmind/mujoco/tree/main/mjx/mujoco/mjx/test_data/shadow_hand>`__
config for an example. Speeding up mesh collision detection is an active area of development for MJX. config for an example. Speeding up mesh collision detection is an active area of development for MJX.
Large, complex scenes with many contacts Large, complex scenes with many contacts
+1 -1
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@@ -804,7 +804,7 @@ first, followed by the limits of the second joint etc. This ordering reflects th
row-major format. row-major format.
The available element types are defined in `mjmodel.h The available element types are defined in `mjmodel.h
<https://github.com/google-deepmind/mujoco/blob/main/include/mujoco/mjmodel.h#L243>`_, in the enum type :ref:`mjtObj`. <https://github.com/google-deepmind/mujoco/blob/main/include/mujoco/mjmodel.h#L237>`_, in the enum type :ref:`mjtObj`.
These enums are mostly used internally. One exception are the functions :ref:`mj_name2id` and :ref:`mj_id2name` in the These enums are mostly used internally. One exception are the functions :ref:`mj_name2id` and :ref:`mj_id2name` in the
MuJoCo API, which map element names to integer ids and vice versa. These functions take an element type as input. MuJoCo API, which map element names to integer ids and vice versa. These functions take an element type as input.
+3 -9
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@@ -72,18 +72,12 @@ directory; it contains error and warning messages, and can be deleted at any tim
doc - README.txt and REFERENCE.txt doc - README.txt and REFERENCE.txt
include - header files needed to develop with MuJoCo include - header files needed to develop with MuJoCo
model - model collection model - model collection
sample - code samples and makefile need to build them sample - code samples and CMakeLists.txt needed to build them
After verifying that the simulator works, you may also want to re-compile the code samples to ensure that you have a After verifying that the simulator works, you may also want to re-compile the code samples to ensure that you have a
working development environment. We provide Makefiles for `Windows working development environment. We provide a cross-platform `CMake
<https://github.com/google-deepmind/mujoco/blob/main/sample/Makefile.windows>`_, `macOS
<https://github.com/google-deepmind/mujoco/blob/main/sample/Makefile.macos>`_, and `Linux
<https://github.com/google-deepmind/mujoco/blob/main/sample/Makefile>`_, and also a cross-platform `CMake
<https://github.com/google-deepmind/mujoco/blob/main/sample/CMakeLists.txt>`_ setup that can be used to build sample <https://github.com/google-deepmind/mujoco/blob/main/sample/CMakeLists.txt>`_ setup that can be used to build sample
applications independently of the MuJoCo library itself. If you are using the vanilla Makefile, we assume that you are applications independently of the MuJoCo library itself.
using Visual Studio on Windows and LLVM/Clang on Linux. On Windows, you also need to either open a Visual Studio command
prompt with native x64 tools or call the ``vcvarsall.bat`` script that comes with your MSVC installation to set up the
appropriate environment variables.
On macOS, the DMG disk image contains ``MuJoCo.app``, which you can double-click to launch the ``simulate`` GUI. You can On macOS, the DMG disk image contains ``MuJoCo.app``, which you can double-click to launch the ``simulate`` GUI. You can
also drag ``MuJoCo.app`` into the ``/Application`` on your system, as you would to install any other app. While also drag ``MuJoCo.app`` into the ``/Application`` on your system, as you would to install any other app. While