Add metallic and roughness scalar attributes to materials.
Rename `light_radius` -> `light_bulbradius`, make the default value 0.02. PiperOrigin-RevId: 627032170 Change-Id: I1e01e2eca028c0aefc2e7dc384e8b34abac184aa
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@@ -1788,6 +1788,18 @@ properties are grouped together.
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instead. Only the first reflective geom in the model is rendered as such. This adds one extra rendering pass through
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all geoms, in addition to the extra rendering pass added by each shadow-casting light.
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.. _asset-material-metallic:
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:at:`metallic`: :at-val:`real, "0"`
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This attribute corresponds to uniform metallicity coefficient applied to the entire material. This attribute has no
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effect in MuJoCo's native renderer, but it can be useful when rendering scenes with an external renderer.
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.. _asset-material-roughness:
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:at:`roughness`: :at-val:`real, "1"`
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This attribute corresponds to uniform roughness coefficient applied to the entire material. This attribute has no
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effect in MuJoCo's native renderer, but it can be useful when rendering scenes with an external renderer.
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.. _asset-material-rgba:
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:at:`rgba`: :at-val:`real(4), "1 1 1 1"`
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@@ -3165,6 +3177,12 @@ the direction specified by the dir attribute. It does not have a full spatial fr
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these clipping planes bound the cone or box shadow volume in the light direction. As a result, some shadows
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(especially those very close to the light) may be clipped.
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.. _body-light-bulbradius:
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:at:`radius`: :at-val:`real, "0.02"`
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Radius of the light, affects shadow softness. This attribute has no effect in MuJoCo's native renderer, but it can be
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useful when rendering scenes with an external renderer.
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.. _body-light-active:
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:at:`active`: :at-val:`[false, true], "true"`
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@@ -3181,12 +3199,6 @@ the direction specified by the dir attribute. It does not have a full spatial fr
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:at:`dir`: :at-val:`real(3), "0 0 -1"`
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Direction of the light.
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.. _body-light-radius:
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:at:`radius`: :at-val:`real, "0"`
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Radius of the light, affects shadow softness. This attribute has no effect in MuJoCo's native renderer, but it can be
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useful when rendering scenes with an external renderer.
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.. _body-light-attenuation:
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:at:`attenuation`: :at-val:`real(3), "1 0 0"`
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@@ -7372,6 +7384,10 @@ if omitted.
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.. _default-material-reflectance:
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.. _default-material-metallic:
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.. _default-material-roughness:
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.. _default-material-rgba:
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.. _default-material-texrepeat:
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@@ -7592,7 +7608,7 @@ if omitted.
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.. _default-light-dir:
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.. _default-light-radius:
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.. _default-light-bulbradius:
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.. _default-light-directional:
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