Add metallic and roughness scalar attributes to materials.
Rename `light_radius` -> `light_bulbradius`, make the default value 0.02. PiperOrigin-RevId: 627032170 Change-Id: I1e01e2eca028c0aefc2e7dc384e8b34abac184aa
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@@ -9,8 +9,12 @@ General
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^^^^^^^
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1. Added ``mjModel.mesh_scale``: the scaling applied to asset vertices, as specified in the
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:ref:`scale<asset-mesh-scale>` attribute.
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2. Added the :ref:`light/radius<body-light-radius>` attribute and corresponding ``mjModel.light_radius`` field. This
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value has no effect in MuJoCo's native renderer, but can be usful when rendering scenes with an external renderer.
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2. Added visual properties which are ignored by the native renderer, but can be used by external renderers:
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- :ref:`light/bulbradius<body-light-bulbradius>` attribute and corresponding ``mjModel.light_bulbradius`` field.
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- :ref:`material/metallic<asset-material-metallic>` attribute and corresponding ``mjModel.material_metallic`` field.
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- :ref:`material/roughness<asset-material-roughness>` attribute and corresponding ``mjModel.material_roughness``
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field.
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MJX
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^^^
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@@ -36,7 +40,7 @@ MJX
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Bug fixes
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^^^^^^^^^
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12. Defaults of lights were not being saved, now fixed.
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13. Prevent overwriting of frame names by body names when saving an XML. Introduced in 3.1.4.
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13. Prevent overwriting of frame names by body names when saving an XML. Bug introduced in 3.1.4.
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14. Fixed bug in Python binding of :ref:`mj_saveModel`: ``buffer`` argument was documented as optional but was actually
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not optional.
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