Add metallic and roughness scalar attributes to materials.
Rename `light_radius` -> `light_bulbradius`, make the default value 0.02. PiperOrigin-RevId: 627032170 Change-Id: I1e01e2eca028c0aefc2e7dc384e8b34abac184aa
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Copybara-Service
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@@ -2226,6 +2226,7 @@ This is useful for example when the MJB is not available as a file on disk.)"));
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X(headlight);
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X(directional);
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X(castshadow);
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X(bulbradius);
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#undef X
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#define X(var) DefinePyArray(mjvLight, #var, &MjvLightWrapper::var)
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