Merge pull request #3148 from LouRohanNV:usd-visual-prim-mesh-inertia
PiperOrigin-RevId: 880822823 Change-Id: Ib1fe2e4b500f64f44e306eb6adacf8b1c5e39ceb
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@@ -1720,7 +1720,11 @@ void ParseUsdGeomGprim(mjSpec* spec, const pxr::UsdPrim& gprim,
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ParseDisplayColorAndOpacity(gprim, geom);
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SetLocalPoseFromPrim(gprim, body_prim, geom, caches.xform_cache);
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if (!MaybeParseGeomPrimitive(gprim, geom, caches.xform_cache)) {
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ParseUsdMesh(spec, gprim, geom, caches.xform_cache);
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mjsMesh* mesh = ParseUsdMesh(spec, gprim, geom, caches.xform_cache);
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if (mesh != nullptr && gprim.HasAPI<pxr::MjcPhysicsMeshCollisionAPI>()) {
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ParseMjcPhysicsMeshCollisionAPI(mesh,
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pxr::MjcPhysicsMeshCollisionAPI(gprim));
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}
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}
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pxr::UsdShadeMaterial bound_material =
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