Add ray normal computation for primitives (currently private)
PiperOrigin-RevId: 834294539 Change-Id: I176f13a8f91dede589338fc44e099a16bac0b580
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Copybara-Service
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d1317fd1a5
+22
@@ -0,0 +1,22 @@
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<mujoco>
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<visual>
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<global realtime=".25"/>
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</visual>
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<default>
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<geom rgba=".5 .5 .5 .5"/>
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</default>
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<worldbody>
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<light pos="0 0 3"/>
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<body pos="1 0 0">
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<joint axis="0 -1 0" armature="1" stiffness="10" damping="8" springref="200"/>
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<inertial mass="1" diaginertia=".002 .002 .002" pos="0 0 1.1"/>
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<site name="rf" type="cylinder" pos="-.1 0 1.1" zaxis="-1 .1 0" size=".02 .05"/>
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</body>
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</worldbody>
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<sensor>
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<rangefinder site="rf"/>
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</sensor>
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</mujoco>
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