Add spaces around comparison operators in render/ and ui/ source files.
PiperOrigin-RevId: 536001297 Change-Id: Ia0d97bf9f886aea03b8363e4d97e18301520909f
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Copybara-Service
parent
455b1cd2e2
commit
d1c6561f1c
+14
-14
@@ -54,10 +54,10 @@ void mjr_setf3(float* vec, float f0, float f1, float f2) {
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// multiply 4-by-4 matrices, column-major
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void mjr_mulMat44(float* res, const float* A, const float* B) {
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for (int r=0; r<4; r++) {
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for (int c=0; c<4; c++) {
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for (int r=0; r < 4; r++) {
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for (int c=0; c < 4; c++) {
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res[r+4*c] = 0;
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for (int i=0; i<4; i++) {
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for (int i=0; i < 4; i++) {
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res[r+4*c] += A[r+4*i]*B[i+4*c];
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}
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}
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@@ -89,7 +89,7 @@ void mjr_crossVec(float* a, const float* b, const float* c) {
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void mjr_normalizeVec(float* v) {
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float scl, len = sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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if (len<1E-10f) {
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if (len < 1E-10f) {
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v[0] = 0;
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v[1] = 0;
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v[2] = 1;
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@@ -111,7 +111,7 @@ void mjr_orthoVec(float* res, const float* v) {
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mjr_crossVec(res, v, other);
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// success
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if (res[0]*res[0]+res[1]*res[1]+res[2]*res[2]>0.01) {
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if (res[0]*res[0]+res[1]*res[1]+res[2]*res[2] > 0.01) {
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mjr_normalizeVec(res);
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return;
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}
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@@ -134,9 +134,9 @@ float mjr_dotVec(const float* a, const float* b) {
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// multiply 4x4 matrix by vector; column-major (OpenGL format)
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void mjr_multiply4(float* res, const float* mat, const float* vec) {
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for (int i=0; i<4; i++) {
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for (int i=0; i < 4; i++) {
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res[i] = 0;
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for (int j=0; j<4; j++) {
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for (int j=0; j < 4; j++) {
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res[i] += mat[i+4*j]*vec[j];
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}
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}
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@@ -207,8 +207,8 @@ void mjr_reflect(const float* pos, const float* mat) {
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v[2] = mat[8];
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// compute outer product v*vT
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for (int i=0; i<3; i++) {
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for (int j=0; j<3; j++) {
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for (int i=0; i < 3; i++) {
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for (int j=0; j < 3; j++) {
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vvt[3*i+j] = v[i]*v[j];
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}
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}
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@@ -273,11 +273,11 @@ void mjr_transform(const float* translate, const float* rotate, float scale) {
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// Find first rectangle containing mouse, -1: not found.
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int mjr_findRect(int x, int y, int nrect, const mjrRect* rect) {
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// scan
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for (int i=0; i<nrect; i++) {
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if (x>=rect[i].left &&
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x<rect[i].left+rect[i].width &&
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y>=rect[i].bottom &&
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y<rect[i].bottom+rect[i].height) {
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for (int i=0; i < nrect; i++) {
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if (x >= rect[i].left &&
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x < rect[i].left+rect[i].width &&
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y >= rect[i].bottom &&
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y < rect[i].bottom+rect[i].height) {
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return i;
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}
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}
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