Adding UV maps only when texture present
This commit is contained in:
@@ -251,12 +251,10 @@ class USDExporter:
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assert geom_name not in self.geom_names
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texture_file = (
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self.texture_files[
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self.model.mat_texid[geom.matid][mujoco.mjtTextureRole.mjTEXROLE_RGB]
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]
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if geom.matid != -1
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else None
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geom_textures = (
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[(self.texture_files[i], self.model.tex_type[i]) if i != -1 else None for i in self.model.mat_texid[geom.matid]]
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if geom.matid != -1
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else None
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)
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# handling meshes in our scene
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@@ -268,7 +266,7 @@ class USDExporter:
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obj_name=geom_name,
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dataid=self.model.geom_dataid[geom.objid],
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rgba=geom.rgba,
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texture_file=texture_file,
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geom_textures=geom_textures,
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)
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else:
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# handling tendons in our scene
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@@ -286,7 +284,7 @@ class USDExporter:
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geom=geom,
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obj_name=geom_name,
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rgba=geom.rgba,
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texture_file=texture_file,
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geom_textures=geom_textures,
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)
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# handling primitives in our scene
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else:
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@@ -302,7 +300,7 @@ class USDExporter:
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geom=geom,
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obj_name=geom_name,
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rgba=geom.rgba,
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texture_file=texture_file,
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geom_textures=geom_textures,
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)
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self.geom_names.add(geom_name)
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@@ -16,7 +16,7 @@
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import abc
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import collections
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from typing import Optional, Dict, Any
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from typing import Optional, Dict, Any, Tuple
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import mujoco
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import mujoco.usd.shapes as shapes_module
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@@ -55,14 +55,14 @@ class USDObject(abc.ABC):
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geom: mujoco.MjvGeom,
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obj_name: str,
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rgba: np.ndarray = np.array([1, 1, 1, 1]),
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texture_file: Optional[str] = None,
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geom_textures: Optional[Tuple[str, mujoco.mjtTexture]] = None
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):
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self.stage = stage
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self.model = model
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self.geom = geom
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self.obj_name = obj_name
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self.rgba = rgba
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self.texture_file = texture_file
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self.geom_textures = geom_textures
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self.xform_path = f"/World/Mesh_Xform_{obj_name}"
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self.usd_xform = UsdGeom.Xform.Define(stage, self.xform_path)
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@@ -120,7 +120,7 @@ class USDObject(abc.ABC):
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# setting the image texture attributes
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image_shader.CreateIdAttr("UsdUVTexture")
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image_shader.CreateInput("file", Sdf.ValueTypeNames.Asset).Set(
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self.texture_file
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self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB][0]
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)
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image_shader.CreateInput("sourceColorSpace", Sdf.ValueTypeNames.Token).Set(
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"sRGB"
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@@ -225,9 +225,9 @@ class USDMesh(USDObject):
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obj_name: str,
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dataid: int,
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rgba: np.ndarray = np.array([1, 1, 1, 1]),
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texture_file: Optional[str] = None,
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geom_textures: Optional[Tuple[str, mujoco.mjtTexture]] = None
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):
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super().__init__(stage, model, geom, obj_name, rgba, texture_file)
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super().__init__(stage, model, geom, obj_name, rgba, geom_textures)
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self.dataid = dataid
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@@ -243,15 +243,14 @@ class USDMesh(USDObject):
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)
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self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
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# setting mesh uv properties
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mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
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self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
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"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
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)
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self.texcoords.Set(mesh_texcoord)
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self.texcoords.SetIndices(Vt.IntArray(mesh_facetexcoord.tolist()))
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if self.texture_file:
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if self.geom_textures and self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB]:
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# setting mesh uv properties
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mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
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self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
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"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
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)
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self.texcoords.Set(mesh_texcoord)
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self.texcoords.SetIndices(Vt.IntArray(mesh_facetexcoord.tolist()))
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self.attach_image_material(self.usd_mesh)
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else:
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self.attach_solid_material(self.usd_mesh)
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@@ -320,9 +319,9 @@ class USDPrimitiveMesh(USDObject):
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geom: mujoco.MjvGeom,
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obj_name: str,
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rgba: np.ndarray = np.array([1, 1, 1, 1]),
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texture_file: Optional[str] = None,
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geom_textures: Optional[Tuple[str, mujoco.mjtTexture]] = None
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):
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super().__init__(stage, model, geom, obj_name, rgba, texture_file)
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super().__init__(stage, model, geom, obj_name, rgba, geom_textures)
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self.mesh_config = mesh_config
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self.prim_mesh = self.generate_primitive_mesh()
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@@ -337,31 +336,32 @@ class USDPrimitiveMesh(USDObject):
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[3 for _ in range(mesh_facenum)]
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)
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self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
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# setting mesh uv properties
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mesh_texcoord, _ = self._get_uv_geometry()
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self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
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"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
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)
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self.texcoords.Set(mesh_texcoord)
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self.texcoords.SetIndices(Vt.IntArray(list(range(mesh_facenum * 3))))
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self._set_refinement_properties(self.usd_prim)
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if self.texture_file:
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if self.geom_textures and self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB]:
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# setting mesh uv properties
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mesh_texcoord, _ = self._get_uv_geometry()
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self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
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"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
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)
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self.texcoords.Set(mesh_texcoord)
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self.texcoords.SetIndices(Vt.IntArray(list(range(mesh_facenum * 3))))
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self.attach_image_material(self.usd_mesh)
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else:
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self.attach_solid_material(self.usd_mesh)
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def generate_primitive_mesh(self):
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"""Generates the mesh for the primitive USD object."""
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_, prim_mesh = shapes_module.mesh_factory(self.mesh_config)
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geom_rgb_texture = self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB] if self.geom_textures else None
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texture_type = geom_rgb_texture[1] if geom_rgb_texture else None
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_, prim_mesh = shapes_module.mesh_factory(self.mesh_config, texture_type)
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prim_mesh.translate(-prim_mesh.get_center())
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return prim_mesh
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def _get_uv_geometry(self):
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assert self.prim_mesh
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assert self.prim_mesh and self.prim_mesh.triangle_uvs is not None
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s_scale, t_scale = self.model.mat_texrepeat[self.geom.matid]
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@@ -400,9 +400,9 @@ class USDTendon(USDObject):
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geom: mujoco.MjvGeom,
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obj_name: str,
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rgba: np.ndarray = np.array([1, 1, 1, 1]),
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texture_file: Optional[str] = None,
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geom_textures: Optional[Tuple[str, mujoco.mjtTexture]] = None
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):
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super().__init__(stage, model, geom, obj_name, rgba, texture_file)
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super().__init__(stage, model, geom, obj_name, rgba, geom_textures)
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self.mesh_config = mesh_config
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self.tendon_parts = self.generate_primitive_mesh()
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@@ -432,33 +432,36 @@ class USDTendon(USDObject):
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part_geometry["mesh_face"]
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)
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# setting uv properties for each of the parts in the tendon
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part_uv_geometries = self._get_uv_geometry()
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for name, part_uv_geometry in part_uv_geometries.items():
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self.texcoords = UsdGeom.PrimvarsAPI(
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self.usd_refs[name]["usd_mesh"]
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).CreatePrimvar(
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"UVMap",
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Sdf.ValueTypeNames.TexCoord2fArray,
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UsdGeom.Tokens.faceVarying,
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)
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self.texcoords.Set(part_uv_geometry["mesh_texcoord"])
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self.texcoords.SetIndices(
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Vt.IntArray(list(range(part_geometry["mesh_facenum"] * 3)))
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)
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for _, ref in self.usd_refs.items():
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self._set_refinement_properties(ref["usd_prim"])
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if self.texture_file:
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self.attach_image_material(ref["usd_mesh"])
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else:
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self.attach_solid_material(ref["usd_mesh"])
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if self.geom_textures and self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB]:
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# setting uv properties for each of the parts in the tendon
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part_uv_geometries = self._get_uv_geometry()
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for name, part_uv_geometry in part_uv_geometries.items():
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self.texcoords = UsdGeom.PrimvarsAPI(
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self.usd_refs[name]["usd_mesh"]
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).CreatePrimvar(
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"UVMap",
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Sdf.ValueTypeNames.TexCoord2fArray,
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UsdGeom.Tokens.faceVarying,
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)
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self.texcoords.Set(part_uv_geometry["mesh_texcoord"])
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self.texcoords.SetIndices(
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Vt.IntArray(list(range(part_geometry["mesh_facenum"] * 3)))
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)
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for _, ref in self.usd_refs.items():
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self._set_refinement_properties(ref["usd_prim"])
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self.attach_image_material(ref["usd_mesh"])
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else:
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for _, ref in self.usd_refs.items():
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self._set_refinement_properties(ref["usd_prim"])
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self.attach_solid_material(ref["usd_mesh"])
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def generate_primitive_mesh(self):
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"""Generates the tendon mesh using primitives."""
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mesh_parts = {}
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geom_rgb_texture = self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB] if self.geom_textures else None
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texture_type = geom_rgb_texture[1] if geom_rgb_texture else None
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for part_config in self.mesh_config:
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mesh_name, prim_mesh = shapes_module.mesh_factory(part_config)
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mesh_name, prim_mesh = shapes_module.mesh_factory(part_config, texture_type)
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prim_mesh.translate(-prim_mesh.get_center())
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mesh_parts[mesh_name] = prim_mesh
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return mesh_parts
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@@ -466,6 +469,7 @@ class USDTendon(USDObject):
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def _get_uv_geometry(self):
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part_uv_geometries = collections.defaultdict(dict)
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for name, mesh in self.tendon_parts.items():
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assert mesh.triangle_uvs is not None
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mesh_texcoord = np.array(mesh.triangle_uvs)
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mesh_facetexcoord = np.asarray(mesh.triangles)
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part_uv_geometries[name] = {
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+44
-18
@@ -14,17 +14,24 @@
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# ==============================================================================
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"""Built-in shapes for USD exporter."""
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from typing import Dict, Any, Tuple
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from typing import Dict, Any, Tuple, Optional
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import mujoco
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import numpy as np
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def get_triangle_uvs(vertices: np.array, triangles: np.array):
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# (jabhi) asusming all mappings are 2d mapping temporarily
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triangle_uvs = np.array([
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[vertices[i][0], vertices[i][1]] for i in np.nditer(triangles)]
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)
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return triangle_uvs
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def get_triangle_uvs(
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vertices: np.array,
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triangles: np.array,
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texture_type: Optional[mujoco.mjtTexture]
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):
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if texture_type == None:
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return None
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# (jabhi) assuming all mappings are 2d mapping temporarily
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triangle_uvs = np.array([
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[vertices[i][0], vertices[i][1]] for i in np.nditer(triangles)]
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)
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return triangle_uvs
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class TriangleMesh():
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""" Store UV and geometry information for a primitve mesh
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@@ -39,7 +46,11 @@ class TriangleMesh():
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@classmethod
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def create_box(
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cls, width: float, height: float, depth: float
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cls,
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width: float,
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height: float,
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depth: float,
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texture_type: Optional[mujoco.mjtTexture]
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):
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vertices = np.array([[0.0, 0.0, 0.0],
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[width, 0.0, 0.0],
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@@ -63,13 +74,16 @@ class TriangleMesh():
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[0, 4, 1],
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[1, 4, 5]])
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triangle_uvs = get_triangle_uvs(vertices, triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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@classmethod
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def create_sphere(
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cls, radius: float, resolution: int
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cls,
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radius: float,
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texture_type: Optional[mujoco.mjtTexture],
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resolution: int
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):
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vertices = []
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triangles = []
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@@ -93,13 +107,16 @@ class TriangleMesh():
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vertices = np.array(vertices)
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triangles = np.array(triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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@classmethod
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def create_hemisphere(
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cls, radius: float, resolution: int
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cls,
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radius: float,
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texture_type: Optional[mujoco.mjtTexture],
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resolution: int
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):
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vertices = []
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triangles = []
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@@ -128,13 +145,17 @@ class TriangleMesh():
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vertices = np.array(vertices)
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triangles = np.array(triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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@classmethod
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def create_cylinder(
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cls, radius: float, height: float, resolution: int
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cls,
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radius: float,
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height: float,
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texture_type: Optional[mujoco.mjtTexture],
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resolution: int
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):
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vertices = []
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triangles = []
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@@ -166,7 +187,7 @@ class TriangleMesh():
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vertices = np.array(vertices)
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triangles = np.array(triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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@@ -189,7 +210,7 @@ class TriangleMesh():
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new_vertices = np.vstack((self.vertices, other.vertices))
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other_triangles = other.triangles + len(self.vertices)
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new_triangles = np.vstack((self.triangles, other_triangles))
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new_triangle_uvs = get_triangle_uvs(new_vertices, new_triangles)
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new_triangle_uvs = np.vstack((self.triangle_uvs, other.triangle_uvs))
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return TriangleMesh(new_vertices, new_triangles, new_triangle_uvs)
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raise TypeError(f"Cannot add TriangleMesh with {type(other)}")
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@@ -282,7 +303,8 @@ def mesh_config_generator(
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def mesh_factory(
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mesh_config: Dict[str, Any],
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resolution: int = 100,
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texture_type: Optional[mujoco.mjtTexture],
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resolution: int = 10,
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):
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"""Generates a mesh given a config consisting of shapes."""
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assert "name" in mesh_config
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@@ -300,22 +322,26 @@ def mesh_factory(
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prim_mesh = TriangleMesh.create_box(
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width=mesh_config[shape]["width"],
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height=mesh_config[shape]["height"],
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depth=mesh_config[shape]["depth"]
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depth=mesh_config[shape]["depth"],
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texture_type=texture_type
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)
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elif "hemisphere" in shape:
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prim_mesh = TriangleMesh.create_hemisphere(
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radius=mesh_config[shape]["radius"],
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texture_type=texture_type,
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resolution=resolution
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)
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elif "sphere" in shape:
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prim_mesh = TriangleMesh.create_sphere(
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radius=mesh_config[shape]["radius"],
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texture_type=texture_type,
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resolution=resolution
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)
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elif "cylinder" in shape:
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prim_mesh = TriangleMesh.create_cylinder(
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radius=mesh_config[shape]["radius"],
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height=mesh_config[shape]["height"],
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texture_type=texture_type,
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resolution=resolution
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)
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else:
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