Check all edge pairs in convex-convex.
PiperOrigin-RevId: 620004680 Change-Id: I5d75c0fd21ed3d3e420eed762cfc5a7e04896032
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@@ -299,8 +299,9 @@ Collisions between large meshes
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SAT works well for smaller meshes but suffers in both runtime and memory for larger meshes.
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For
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collisions with convex meshes, the convex decompositon of the mesh should have
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roughly **200 vertices or less** for reasonable performance.
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collisions with convex meshes and primitives, the convex decompositon of the mesh should have
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roughly **200 vertices or less** for reasonable performance. For convex-convex collisions,
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the convex mesh should have roughly **fewer than 32 vertices**.
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With careful
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tuning, MJX can simulate scenes with mesh collisions -- see the MJX
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`shadow hand <https://github.com/google-deepmind/mujoco/tree/main/mjx/mujoco/mjx/benchmark/model/shadow_hand>`__
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