In place change to reverse Z rendering and 32 bit float offscreen depth buffer
This commit is contained in:
@@ -27,7 +27,6 @@ void PlatformUIAdapter::FreeMjrContext() {
|
||||
|
||||
bool PlatformUIAdapter::RefreshMjrContext(const mjModel* m, int fontscale) {
|
||||
if (m != last_model_ || fontscale != last_fontscale_) {
|
||||
// con_.depthMapping = mjDB_ONETOZERO;
|
||||
mjr_makeContext(m, &con_, fontscale);
|
||||
last_model_ = m;
|
||||
last_fontscale_ = fontscale;
|
||||
|
||||
Reference in New Issue
Block a user