In place change to reverse Z rendering and 32 bit float offscreen depth buffer
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@@ -389,14 +389,6 @@ public enum mjtFramebuffer : int{
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mjFB_WINDOW = 0,
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mjFB_OFFSCREEN = 1,
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}
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public enum mjtDepthMapping : int{
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mjDB_NEGONETOONE = 0,
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mjDB_ONETOZERO = 1,
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}
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public enum mjtDepthPrecision : int{
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mjDB_INT24 = 0,
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mjDB_FLOAT32 = 1,
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}
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public enum mjtFontScale : int{
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mjFONTSCALE_50 = 50,
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mjFONTSCALE_100 = 100,
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