Move texture block copy out of render context so it can be modified online via mjmodel
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@@ -241,6 +241,10 @@ static void setMaterial(const mjModel* m, mjvGeom* geom, int matid, const float*
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// set texture
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if (flags[mjVIS_TEXTURE] && matid >= 0) {
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geom->matid = matid;
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geom->texid = m->mat_texid[matid*mjNTEXROLE + mjTEXROLE_RGB];
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geom->texuniform = m->mat_texuniform[matid];
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geom->texrepeat[0] = m->mat_texrepeat[2*matid];
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geom->texrepeat[1] = m->mat_texrepeat[2*matid+1];
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}
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// scale alpha for dynamic geoms only
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@@ -379,6 +383,10 @@ void mjv_initGeom(mjvGeom* geom, int type, const mjtNum* size,
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// set defaults that cannot be assigned via this function
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geom->dataid = -1;
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geom->matid = -1;
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geom->texid = -1;
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geom->texuniform = 0;
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geom->texrepeat[0] = 0;
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geom->texrepeat[1] = 0;
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geom->texcoord = 0;
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geom->emission = 0;
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geom->specular = 0.5;
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