Move texture block copy out of render context so it can be modified online via mjmodel
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@@ -14,7 +14,6 @@
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#include "render/classic/render_context.h"
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#include <inttypes.h> // IWYU pragma: keep
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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@@ -1299,44 +1298,6 @@ static void makeFont(mjrContext* con, int fontscale) {
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}
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}
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// make materials, just for those that have textures
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static void makeMaterial(const mjModel* m, mjrContext* con) {
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memset(con->mat_texid, -1, sizeof(con->mat_texid));
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memset(con->mat_texuniform, 0, sizeof(con->mat_texuniform));
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memset(con->mat_texrepeat, 0, sizeof(con->mat_texrepeat));
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// find skybox texture
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for (int i=0; i < m->ntex; i++) {
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if (m->tex_type[i] == mjTEXTURE_SKYBOX) {
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if (m->nmat >= mjMAXMATERIAL-2) {
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mju_error("With skybox, maximum number of materials is %d, got %" PRId64,
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mjMAXMATERIAL-1, m->nmat);
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}
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for (int j=0; j < mjNTEXROLE; j++) {
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con->mat_texid[mjNTEXROLE * (mjMAXMATERIAL-1) + j] = -1;
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}
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con->mat_texid[mjNTEXROLE * (mjMAXMATERIAL-1) + mjTEXROLE_RGB] = i;
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break;
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}
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}
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if (m->nmat >= mjMAXMATERIAL-1) {
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mju_error("Maximum number of materials is %d, got %" PRId64, mjMAXMATERIAL, m->nmat);
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}
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for (int i=0; i < m->nmat; i++) {
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if (m->mat_texid[i*mjNTEXROLE + mjTEXROLE_RGB] >= 0) {
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for (int j=0; j < mjNTEXROLE; j++) {
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con->mat_texid[i*mjNTEXROLE + j] = m->mat_texid[i*mjNTEXROLE + j];
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}
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con->mat_texuniform[i] = m->mat_texuniform[i];
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con->mat_texrepeat[2*i] = m->mat_texrepeat[2*i];
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con->mat_texrepeat[2*i+1] = m->mat_texrepeat[2*i+1];
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}
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}
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}
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// make textures
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static void makeTexture(const mjModel* m, mjrContext* con) {
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// checks size
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@@ -1639,7 +1600,6 @@ void mjr_makeContext_offSize(const mjModel* m, mjrContext* con, int fontscale,
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// make everything
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makeOff(con);
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makeShadow(m, con);
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makeMaterial(m, con);
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makeTexture(m, con);
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makePlane(m, con);
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makeMesh(m, con);
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@@ -64,7 +64,7 @@ static void settexture(int type, int state, const mjrContext* con, const mjvGeom
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int texid = -1;
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if (geom) {
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if (geom->matid >= 0) {
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texid = con->mat_texid[mjNTEXROLE * geom->matid + mjTEXROLE_RGB];
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texid = geom->texid;
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}
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}
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@@ -119,8 +119,8 @@ static void settexture(int type, int state, const mjrContext* con, const mjvGeom
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glBindTexture(GL_TEXTURE_2D, con->texture[texid]);
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// determine scaling, adjust for pre-scaled geoms
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scl[0] = con->mat_texrepeat[geom->matid*2];
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scl[1] = con->mat_texrepeat[geom->matid*2+1];
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scl[0] = geom->texrepeat[0];
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scl[1] = geom->texrepeat[1];
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if (geom->dataid >= 0) {
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if (geom->size[0] > 0) {
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scl[0] = scl[0] / mju_max(mjMINVAL, geom->size[0]);
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@@ -132,7 +132,7 @@ static void settexture(int type, int state, const mjrContext* con, const mjvGeom
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}
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// uniform: repeat relative to spatial units rather than object
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if (con->mat_texuniform[geom->matid]) {
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if (geom->texuniform) {
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if (geom->size[0] > 0) {
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scl[0] = scl[0] * geom->size[0];
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}
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@@ -171,11 +171,11 @@ static void settexture(int type, int state, const mjrContext* con, const mjvGeom
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// set mapping : cube
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if (type == mjtexREGULAR) {
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mjr_setf4(plane, con->mat_texuniform[geom->matid] ? geom->size[0] : 1, 0, 0, 0);
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mjr_setf4(plane, geom->texuniform ? geom->size[0] : 1, 0, 0, 0);
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glTexGenfv(GL_S, GL_OBJECT_PLANE, plane);
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mjr_setf4(plane, 0, con->mat_texuniform[geom->matid] ? geom->size[1] : 1, 0, 0);
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mjr_setf4(plane, 0, geom->texuniform ? geom->size[1] : 1, 0, 0);
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glTexGenfv(GL_T, GL_OBJECT_PLANE, plane);
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mjr_setf4(plane, 0, 0, con->mat_texuniform[geom->matid] ? geom->size[2] : 1, 0);
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mjr_setf4(plane, 0, 0, geom->texuniform ? geom->size[2] : 1, 0);
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glTexGenfv(GL_R, GL_OBJECT_PLANE, plane);
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}
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@@ -1317,7 +1317,7 @@ void mjr_render(mjrRect viewport, mjvScene* scn, const mjrContext* con) {
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if (con->textureType[i] == mjTEXTURE_SKYBOX) {
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// save first skybox texture id in tempgeom
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memset(&tempgeom, 0, sizeof(mjvGeom));
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tempgeom.matid = mjMAXMATERIAL - 1;
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tempgeom.texid = i;
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// modify settings
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glDisable(GL_LIGHTING);
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