Add contact frame visualisation.
This is useful when writing or modifying collision functions, when the actual direction of the x and y axes of a contact can be important. PiperOrigin-RevId: 437256700 Change-Id: I5eab737fc98018399e151552778c6109088bf614
This commit is contained in:
committed by
Saran Tunyasuvunakool
parent
21338e6178
commit
d627374545
@@ -88,6 +88,7 @@ typedef enum mjtFrame_ { // frame visualization
|
||||
mjFRAME_SITE, // site frames
|
||||
mjFRAME_CAMERA, // camera frames
|
||||
mjFRAME_LIGHT, // light frames
|
||||
mjFRAME_CONTACT, // contact frames
|
||||
mjFRAME_WORLD, // world frame
|
||||
|
||||
mjNFRAME // number of visualization frames
|
||||
|
||||
Reference in New Issue
Block a user