Add contact frame visualisation.
This is useful when writing or modifying collision functions, when the actual direction of the x and y axes of a contact can be important. PiperOrigin-RevId: 437256700 Change-Id: I5eab737fc98018399e151552778c6109088bf614
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committed by
Saran Tunyasuvunakool
parent
21338e6178
commit
d627374545
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-1
@@ -762,7 +762,7 @@ void makerendering(int oldstate) {
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"Frame",
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2,
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&(vopt.frame),
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"None\nBody\nGeom\nSite\nCamera\nLight\nWorld"
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"None\nBody\nGeom\nSite\nCamera\nLight\nContact\nWorld"
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},
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{
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mjITEM_BUTTON,
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