Support planar reflections on physically based materials.
PiperOrigin-RevId: 961670546 Change-Id: Ifa69b8251c5f3fae6a76427f13df9c688370c741
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Copybara-Service
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@@ -103,6 +103,8 @@ set(MATERIAL_FILES
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pbr_transparent.mat
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pbr_packed.mat
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pbr_packed_transparent.mat
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pbr_reflect.mat
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pbr_packed_reflect.mat
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phong_2d_fade.mat
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phong_2d.mat
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phong_2d_reflect.mat
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@@ -0,0 +1,66 @@
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// Copyright 2026 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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material {
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name : pbr_packed_reflect,
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shadingModel : lit,
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postLightingBlending : add,
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flipUV: false,
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parameters : [
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{ type : sampler2d, name : BaseColor },
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{ type : sampler2d, name : Normal },
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{ type : sampler2d, name : ORM },
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{ type : sampler2d, name : Emissive },
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{ type : float4, name : BaseColorFactor },
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{ type : float, name : MetallicFactor },
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{ type : float, name : RoughnessFactor },
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{ type : float, name : EmissiveFactor },
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{ type : float, name : Reflectance },
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{ type : sampler2d, name : Reflection }
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],
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requires : [
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uv0
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]
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}
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fragment {
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void material(inout MaterialInputs material) {
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vec2 uv = getUV0();
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vec2 screen_uv = gl_FragCoord.xy * getResolution().zw;
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material.normal = texture(materialParams_Normal, uv).xyz * 2.0 - 1.0;
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prepareMaterial(material);
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material.baseColor = materialParams.BaseColorFactor;
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material.baseColor *= texture(materialParams_BaseColor, uv);
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material.ambientOcclusion = texture(materialParams_ORM, uv).r;
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material.roughness = materialParams.RoughnessFactor;
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material.roughness *= texture(materialParams_ORM, uv).g;
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material.metallic = materialParams.MetallicFactor;
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material.metallic *= texture(materialParams_ORM, uv).b;
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material.emissive = texture(materialParams_Emissive, uv);
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material.emissive.rgb *= materialParams.EmissiveFactor;
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material.emissive.a = (1.0 - material.emissive.a) *
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materialParams.EmissiveFactor;
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// Planar reflection: radiance from the mirror direction, weighted by the
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// Fresnel term and added after lighting. F0 is the material reflectance for
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// dielectrics and the base color for metals, which reflect their own tint.
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vec4 reflection = texture(materialParams_Reflection, screen_uv);
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vec3 f0 = mix(vec3(materialParams.Reflectance), material.baseColor.rgb,
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material.metallic);
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vec3 fresnel = f0 + (1.0 - f0) * pow(1.0 - getNdotV(), 5.0);
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material.postLightingColor = vec4(reflection.rgb * fresnel, 0.0);
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}
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}
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@@ -0,0 +1,69 @@
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// Copyright 2025 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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material {
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name : pbr_reflect,
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shadingModel : lit,
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postLightingBlending : add,
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flipUV: false,
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parameters : [
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{ type : sampler2d, name : BaseColor },
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{ type : sampler2d, name : Normal },
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{ type : sampler2d, name : Occlusion },
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{ type : sampler2d, name : Roughness },
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{ type : sampler2d, name : Metallic },
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{ type : sampler2d, name : Emissive },
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{ type : float4, name : BaseColorFactor },
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{ type : float, name : MetallicFactor },
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{ type : float, name : RoughnessFactor },
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{ type : float, name : EmissiveFactor },
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{ type : float, name : Reflectance },
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{ type : sampler2d, name : Reflection }
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],
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requires : [
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uv0
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]
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}
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fragment {
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void material(inout MaterialInputs material) {
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vec2 uv = getUV0();
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vec2 screen_uv = gl_FragCoord.xy * getResolution().zw;
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material.normal = texture(materialParams_Normal, uv).xyz * 2.0 - 1.0;
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prepareMaterial(material);
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material.baseColor = materialParams.BaseColorFactor;
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material.baseColor *= texture(materialParams_BaseColor, uv);
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material.ambientOcclusion = texture(materialParams_Occlusion, uv).r;
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material.roughness = materialParams.RoughnessFactor;
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material.roughness *= texture(materialParams_Roughness, uv).r;
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material.metallic = materialParams.MetallicFactor;
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material.metallic *= texture(materialParams_Metallic, uv).r;
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material.emissive = texture(materialParams_Emissive, uv);
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material.emissive.rgb *= materialParams.EmissiveFactor;
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material.emissive.a = (1.0 - material.emissive.a) *
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materialParams.EmissiveFactor;
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// Planar reflection: radiance from the mirror direction, weighted by the
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// Fresnel term and added after lighting. F0 is the material reflectance for
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// dielectrics and the base color for metals, which reflect their own tint.
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vec4 reflection = texture(materialParams_Reflection, screen_uv);
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vec3 f0 = mix(vec3(materialParams.Reflectance), material.baseColor.rgb,
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material.metallic);
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vec3 fresnel = f0 + (1.0 - f0) * pow(1.0 - getNdotV(), 5.0);
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material.postLightingColor = vec4(reflection.rgb * fresnel, 0.0);
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}
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}
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@@ -133,30 +133,40 @@ MaterialManager::MaterialType MaterialManager::GetMaterialType(
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} else if (material.orm_texture) {
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if (material.opacity_texture) {
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return ObjectManager::kPbrPackedTransparent;
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} else if (material.reflectance > 0) {
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return ObjectManager::kPbrPackedReflect;
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} else {
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return ObjectManager::kPbrPacked;
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}
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} else if (material.metallic_texture) {
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if (material.opacity_texture) {
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return ObjectManager::kPbrPackedTransparent;
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} else if (material.reflectance > 0) {
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return ObjectManager::kPbrReflect;
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} else {
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return ObjectManager::kPbr;
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}
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} else if (material.roughness_texture) {
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if (material.color[3] < 1.0f) {
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return ObjectManager::kPbrTransparent;
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} else if (material.reflectance > 0) {
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return ObjectManager::kPbrReflect;
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} else {
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return ObjectManager::kPbr;
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}
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} else if (material.metallic >= 0) {
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if (material.color[3] < 1.0f) {
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return ObjectManager::kPbrTransparent;
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} else if (material.reflectance > 0) {
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return ObjectManager::kPbrReflect;
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} else {
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return ObjectManager::kPbr;
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}
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} else if (material.roughness >= 0) {
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if (material.color[3] < 1.0f) {
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return ObjectManager::kPbrTransparent;
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} else if (material.reflectance > 0) {
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return ObjectManager::kPbrReflect;
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} else {
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return ObjectManager::kPbr;
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}
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@@ -57,6 +57,9 @@ ObjectManager::ObjectManager(filament::Engine* engine) : engine_(engine) {
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materials_[kPbrTransparent] = LoadMaterial(engine, "pbr_transparent.filamat");
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materials_[kPbrPackedTransparent] =
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LoadMaterial(engine, "pbr_packed_transparent.filamat");
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materials_[kPbrReflect] = LoadMaterial(engine, "pbr_reflect.filamat");
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materials_[kPbrPackedReflect] =
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LoadMaterial(engine, "pbr_packed_reflect.filamat");
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materials_[kPhong2d] = LoadMaterial(engine, "phong_2d.filamat");
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materials_[kPhong2dFade] = LoadMaterial(engine, "phong_2d_fade.filamat");
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materials_[kPhong2dReflect] =
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@@ -44,6 +44,8 @@ class ObjectManager {
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kPbrTransparent,
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kPbrPacked,
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kPbrPackedTransparent,
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kPbrReflect,
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kPbrPackedReflect,
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kPhong2d,
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kPhong2dFade,
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kPhong2dReflect,
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