Allow material default classes to define texture layers.
PiperOrigin-RevId: 840254100 Change-Id: I59f67fc4d1485cf80bbc005d1b35cda6224248ed
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Copybara-Service
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@@ -156,6 +156,9 @@ std::vector<const char*> MJCF[nMJCF] = {
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{"mesh", "?", "scale", "maxhullvert", "inertia"},
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{"material", "?", "texture", "emission", "specular", "shininess",
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"reflectance", "metallic", "roughness", "rgba", "texrepeat", "texuniform"},
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{"<"},
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{"layer", "*", "texture", "role"},
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{">"},
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{"joint", "?", "type", "group", "pos", "axis", "springdamper",
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"limited", "actuatorfrclimited", "solreflimit", "solimplimit",
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"solreffriction", "solimpfriction", "stiffness", "range", "actuatorfrcrange",
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