Allow material default classes to define texture layers.

PiperOrigin-RevId: 840254100
Change-Id: I59f67fc4d1485cf80bbc005d1b35cda6224248ed
This commit is contained in:
Haroon Qureshi
2025-12-04 08:22:05 -08:00
committed by Copybara-Service
parent 5ee8b646f7
commit da36e822a8
3 changed files with 11 additions and 1 deletions
+3
View File
@@ -156,6 +156,9 @@ std::vector<const char*> MJCF[nMJCF] = {
{"mesh", "?", "scale", "maxhullvert", "inertia"},
{"material", "?", "texture", "emission", "specular", "shininess",
"reflectance", "metallic", "roughness", "rgba", "texrepeat", "texuniform"},
{"<"},
{"layer", "*", "texture", "role"},
{">"},
{"joint", "?", "type", "group", "pos", "axis", "springdamper",
"limited", "actuatorfrclimited", "solreflimit", "solimplimit",
"solreffriction", "solimpfriction", "stiffness", "range", "actuatorfrcrange",