Add support for separate occlusion, roughness and metallic textures
PiperOrigin-RevId: 775632047 Change-Id: I40ba0b3d4ecb0c0a03534b8d93f85d279febbc9c
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Copybara-Service
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@@ -757,21 +757,29 @@ class ModelWriter {
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AddUVTextureShader(material_path, pxr::TfToken("uvmap"));
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const mjStringVec &textures = *(material->textures);
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// Set the values of metallic and roughness. These can come from an ORM
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// texture or as a value defined in mjsMaterial_. Occlusion is only present
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// in the ORM texture.
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// Set the values of metallic, roughness and occlusion. These can come from
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// an ORM packed texture, as individual textures, or as a values defined in
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// mjsMaterial_ (with the exception of occlusion).
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pxr::SdfPath metallic_attr = CreateAttributeSpec(
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data_, preview_surface_shader_path, kTokens->inputsMetallic,
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pxr::SdfValueTypeNames->Float);
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pxr::SdfPath roughness_attr = CreateAttributeSpec(
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data_, preview_surface_shader_path, kTokens->inputsRoughness,
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pxr::SdfValueTypeNames->Float);
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// Find the ORM (occlusion, roughness, metallic) packed-channel texture if
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// specified.
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// Find the occlusion, roughness, and metallic textures.
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if (mjTEXROLE_ORM < textures.size()) {
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std::string orm_texture_name = textures[mjTEXROLE_ORM];
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mjsTexture *orm_texture = mjs_asTexture(
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mjs_findElement(spec_, mjOBJ_TEXTURE, orm_texture_name.c_str()));
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std::string occlusion_texture_name = textures[mjTEXROLE_OCCLUSION];
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mjsTexture *occlusion_texture = mjs_asTexture(mjs_findElement(
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spec_, mjOBJ_TEXTURE, occlusion_texture_name.c_str()));
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std::string roughness_texture_name = textures[mjTEXROLE_ROUGHNESS];
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mjsTexture *roughness_texture = mjs_asTexture(mjs_findElement(
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spec_, mjOBJ_TEXTURE, roughness_texture_name.c_str()));
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std::string metallic_texture_name = textures[mjTEXROLE_METALLIC];
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mjsTexture *metallic_texture = mjs_asTexture(
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mjs_findElement(spec_, mjOBJ_TEXTURE, metallic_texture_name.c_str()));
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if (orm_texture) {
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// Create the ORM shader and connect its output to the preview
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// surface ORM attrs.
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@@ -788,8 +796,43 @@ class ModelWriter {
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AddAttributeConnection(data_, metallic_attr, orm_output_attrs[2]);
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}
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} else {
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SetAttributeDefault(data_, metallic_attr, material->metallic);
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SetAttributeDefault(data_, roughness_attr, material->roughness);
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if (metallic_texture) {
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const std::vector<pxr::SdfPath> metallic_output_attrs =
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AddTextureShader(material_path, metallic_texture->file->c_str(),
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pxr::TfToken("metallic"), uvmap_st_output_attr,
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{kTokens->outputsRgb});
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if (metallic_output_attrs.size() == 1) {
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AddAttributeConnection(data_, metallic_attr,
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metallic_output_attrs[0]);
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}
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} else {
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SetAttributeDefault(data_, metallic_attr, material->metallic);
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}
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if (roughness_texture) {
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const std::vector<pxr::SdfPath> roughness_output_attrs =
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AddTextureShader(material_path, roughness_texture->file->c_str(),
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pxr::TfToken("roughness"), uvmap_st_output_attr,
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{kTokens->outputsRgb});
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if (roughness_output_attrs.size() == 1) {
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AddAttributeConnection(data_, roughness_attr,
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roughness_output_attrs[0]);
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}
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} else {
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SetAttributeDefault(data_, roughness_attr, material->roughness);
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}
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if (occlusion_texture) {
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pxr::SdfPath occlusion_attr = CreateAttributeSpec(
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data_, preview_surface_shader_path, kTokens->inputsOcclusion,
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pxr::SdfValueTypeNames->Float);
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const std::vector<pxr::SdfPath> occlusion_output_attrs =
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AddTextureShader(material_path, occlusion_texture->file->c_str(),
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pxr::TfToken("occlusion"), uvmap_st_output_attr,
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{kTokens->outputsRgb});
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if (occlusion_output_attrs.size() == 1) {
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AddAttributeConnection(data_, occlusion_attr,
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occlusion_output_attrs[0]);
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}
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}
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}
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}
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// Find the normal texture if specified.
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