Use mesh BVH for speeding up ray mesh intersection.
PiperOrigin-RevId: 532516008 Change-Id: Ia9cac060279d030221c1a6b4fad457a857701370
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Copybara-Service
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@@ -32,9 +32,7 @@ General
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trajectory optimization. See :ref:`mju_cholFactorBand` documentation for details.
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- Added :ref:`mj_multiRay` function for intersecting multiple rays emanating from a single point.
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This is significantly faster than calling :ref:`mj_ray` multiple times.
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- Ray-mesh collisions are now up to 10x faster, using a bounding volume hierarchy of mesh faces.
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- Increased ``mjMAXUIITEM`` (maximum number of UI elements per section in Simulate) to 100.
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- Removed ``const`` qualifier from :ref:`mjData` in :ref:`mj_ray`, :ref:`mj_rayMesh`, and :ref:`mjv_select`.
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- Added :ref:`documentation<exProvider>` for resource providers.
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- Changed the formula for :ref:`mju_sigmoid`, a finite-support sigmoid :math:`s \colon \mathbf R \rightarrow [0, 1]`.
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Previously, the smooth part consisted of two stitched quadratics, once continuously differentiable.
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