Use mesh BVH for speeding up ray mesh intersection.

PiperOrigin-RevId: 532516008
Change-Id: Ia9cac060279d030221c1a6b4fad457a857701370
This commit is contained in:
Alessio Quaglino
2023-05-16 11:09:53 -07:00
committed by Copybara-Service
parent 9db444cd46
commit dab49d487c
14 changed files with 51 additions and 267 deletions
+35 -112
View File
@@ -130,8 +130,8 @@ static mjtNum ray_quad(mjtNum a, mjtNum b, mjtNum c, mjtNum* x) {
// intersect ray with triangle
mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
const mjtNum* b0, const mjtNum* b1) {
static mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
const mjtNum* b0, const mjtNum* b1) {
// dif = v[i] - lpnt
mjtNum dif[3][3];
for (int i=0; i<3; i++) {
@@ -186,6 +186,8 @@ mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
return (-mju_dot3(dif[2], nrm) / denom);
}
//---------------------------- geom-specific intersection functions --------------------------------
// plane
@@ -597,55 +599,19 @@ mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int id,
// ray vs axis-aligned bounding box using slab method
// see Ericson, Real-time Collision Detection
int mju_raySlab(const mjtNum aabb[6], const mjtNum xpos[3],
const mjtNum xmat[9], const mjtNum* pnt, const mjtNum* vec) {
mjtNum tmin = 0.0, tmax = INFINITY;
// compute min and max
mjtNum min[3] = {aabb[0]-aabb[3], aabb[1]-aabb[4], aabb[2]-aabb[5]};
mjtNum max[3] = {aabb[0]+aabb[3], aabb[1]+aabb[4], aabb[2]+aabb[5]};
// compute ray in local coordinates
mjtNum src[3], dir[3];
ray_map(xpos, xmat, pnt, vec, src, dir);
// check intersections
for (int d = 0; d < 3; ++d) {
mjtNum t1 = (min[d] - src[d]) / dir[d];
mjtNum t2 = (max[d] - src[d]) / dir[d];
mjtNum minval = t1 < t2 ? t1 : t2;
mjtNum maxval = t1 < t2 ? t2 : t1;
tmin = tmin > minval ? tmin : minval;
tmax = tmax < maxval ? tmax : maxval;
// intersect ray with mesh
mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int id,
const mjtNum* pnt, const mjtNum* vec) {
// check geom type
if (m->geom_type[id]!=mjGEOM_MESH) {
mju_error("mj_rayMesh: geom with mesh type expected");
}
return tmin < tmax;
}
// ray vs tree intersection
mjtNum mju_rayTree(const mjModel* m, mjData* d, int id, const mjtNum* pnt,
const mjtNum* vec) {
const int meshid = m->geom_dataid[id];
const int bvhadr = m->mesh_bvhadr[meshid];
const int* faceid = m->bvh_geomid + bvhadr;
const mjtNum* bvh = m->bvh_aabb + 6*bvhadr;
const int* child = m->bvh_child + 2*bvhadr;
if (meshid==-1) {
mju_error("mju_rayTree: this is not a mesh.");
// bounding box test
if (ray_box(d->geom_xpos+3*id, d->geom_xmat+9*id, m->geom_size+3*id, pnt, vec, NULL)<0) {
return -1;
}
mjMARKSTACK;
// TODO(quaglino): Store bvh max depths to make this bound tighter.
int max_stack = m->mesh_bvhnum[meshid];
int* stack = mj_stackAllocInt(d, max_stack);
int nstack = 0;
stack[nstack] = 0;
nstack++;
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec, lpnt, lvec);
@@ -667,80 +633,37 @@ mjtNum mju_rayTree(const mjModel* m, mjData* d, int id, const mjtNum* pnt,
// init solution
mjtNum x = -1, sol;
while (nstack) {
// pop from stack
nstack--;
int node = stack[nstack];
// process all triangles
int face, meshid = m->geom_dataid[id];
for (face = m->mesh_faceadr[meshid];
face < m->mesh_faceadr[meshid] + m->mesh_facenum[meshid];
face++) {
// get float vertices
float* vf[3];
vf[0] = m->mesh_vert + 3*(m->mesh_face[3*face] + m->mesh_vertadr[meshid]);
vf[1] = m->mesh_vert + 3*(m->mesh_face[3*face+1] + m->mesh_vertadr[meshid]);
vf[2] = m->mesh_vert + 3*(m->mesh_face[3*face+2] + m->mesh_vertadr[meshid]);
// intersection test
int intersect = mju_raySlab(bvh+6*node, d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec);
// if no intersection, skip
if (!intersect) {
continue;
// convert to mjtNum
mjtNum v[3][3];
for (int i=0; i<3; i++) {
for (int j=0; j<3; j++) {
v[i][j] = (mjtNum)vf[i][j];
}
}
// node1 is a leaf
if (faceid[node] != -1) {
int face = faceid[node] + m->mesh_faceadr[meshid];
// solve
sol = ray_triangle(v, lpnt, lvec, b0, b1);
// get float vertices
float* vf[3];
vf[0] = m->mesh_vert + 3*(m->mesh_face[3*face+0] + m->mesh_vertadr[meshid]);
vf[1] = m->mesh_vert + 3*(m->mesh_face[3*face+1] + m->mesh_vertadr[meshid]);
vf[2] = m->mesh_vert + 3*(m->mesh_face[3*face+2] + m->mesh_vertadr[meshid]);
// convert to mjtNum
mjtNum v[3][3];
for (int i=0; i<3; i++) {
for (int j=0; j<3; j++) {
v[i][j] = (mjtNum)vf[i][j];
}
}
// solve
sol = ray_triangle(v, lpnt, lvec, b0, b1);
// update
if (sol>=0 && (x<0 || sol<x)) {
x = sol;
}
continue;
}
// used for rendering
d->bvh_active[node + bvhadr] = 1;
// recursive call
for (int i=0; i<2; i++) {
if (child[2*node+i] != -1) {
if (nstack >= max_stack) mju_error("BVH stack depth exceeded.");
stack[nstack] = child[2*node+i];
nstack++;
}
// update
if (sol>=0 && (x<0 || sol<x)) {
x = sol;
}
}
mjFREESTACK;
return x;
}
// intersect ray with mesh
mjtNum mj_rayMesh(const mjModel* m, mjData* d, int id,
const mjtNum* pnt, const mjtNum* vec) {
// check geom type
if (m->geom_type[id]!=mjGEOM_MESH) {
mju_error("mj_rayMesh: geom with mesh type expected");
}
// bounding box test
if (ray_box(d->geom_xpos+3*id, d->geom_xmat+9*id, m->geom_size+3*id, pnt, vec, NULL)<0) {
return -1;
}
return mju_rayTree(m, d, id, pnt, vec);
}
// intersect ray with pure geom, no meshes or hfields
@@ -893,7 +816,7 @@ static int point_in_box(const mjtNum aabb[6], const mjtNum xpos[3],
// intersect ray (pnt+x*vec, x>=0) with visible geoms, except geoms on bodyexclude
// return geomid and distance (x) to nearest surface, or -1 if no intersection
// geomgroup, flg_static are as in mjvOption; geomgroup==NULL skips group exclusion
mjtNum mj_ray(const mjModel* m, mjData* d, const mjtNum* pnt, const mjtNum* vec,
mjtNum mj_ray(const mjModel* m, const mjData* d, const mjtNum* pnt, const mjtNum* vec,
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude,
int geomid[1]) {
mjtNum dist, newdist;
+2 -6
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@@ -38,7 +38,7 @@ MJAPI void mj_multiRay(const mjModel* m, mjData* d, const mjtNum pnt[3], const m
// intersect ray (pnt+x*vec, x>=0) with visible geoms, except geoms on bodyexclude
// return geomid and distance (x) to nearest surface, or -1 if no intersection
// geomgroup, flg_static are as in mjvOption; geomgroup==NULL skips group exclusion
MJAPI mjtNum mj_ray(const mjModel* m, mjData* d, const mjtNum* pnt, const mjtNum* vec,
MJAPI mjtNum mj_ray(const mjModel* m, const mjData* d, const mjtNum* pnt, const mjtNum* vec,
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude,
int geomid[1]);
@@ -46,12 +46,8 @@ MJAPI mjtNum mj_ray(const mjModel* m, mjData* d, const mjtNum* pnt, const mjtNum
MJAPI mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int geomid,
const mjtNum* pnt, const mjtNum* vec);
// intersect ray with triangle
MJAPI mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
const mjtNum* b0, const mjtNum* b1);
// intersect ray with mesh
MJAPI mjtNum mj_rayMesh(const mjModel* m, mjData* d, int geomid,
MJAPI mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int geomid,
const mjtNum* pnt, const mjtNum* vec);
// intersect ray with pure geom, no meshes or hfields
+1 -1
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@@ -731,7 +731,7 @@ mjvGLCamera mjv_averageCamera(const mjvGLCamera* cam1, const mjvGLCamera* cam2)
// Select geom or skin with mouse, return bodyid; -1: none selected.
int mjv_select(const mjModel* m, mjData* d, const mjvOption* vopt,
int mjv_select(const mjModel* m, const mjData* d, const mjvOption* vopt,
mjtNum aspectratio, mjtNum relx, mjtNum rely,
const mjvScene* scn, mjtNum selpnt[3], int geomid[1], int skinid[1]) {
// get average camera
+1 -1
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@@ -73,7 +73,7 @@ MJAPI void mjv_applyPerturbForce(const mjModel* m, mjData* d, const mjvPerturb*
MJAPI mjvGLCamera mjv_averageCamera(const mjvGLCamera* cam1, const mjvGLCamera* cam2);
// Select geom or skin with mouse, return bodyid; -1: none selected.
MJAPI int mjv_select(const mjModel* m, mjData* d, const mjvOption* vopt,
MJAPI int mjv_select(const mjModel* m, const mjData* d, const mjvOption* vopt,
mjtNum aspectratio, mjtNum relx, mjtNum rely,
const mjvScene* scn, mjtNum selpnt[3], int geomid[1], int skinid[1]);