Use mesh BVH for speeding up ray mesh intersection.
PiperOrigin-RevId: 532516008 Change-Id: Ia9cac060279d030221c1a6b4fad457a857701370
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Copybara-Service
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@@ -38,7 +38,7 @@ MJAPI void mj_multiRay(const mjModel* m, mjData* d, const mjtNum pnt[3], const m
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// intersect ray (pnt+x*vec, x>=0) with visible geoms, except geoms on bodyexclude
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// return geomid and distance (x) to nearest surface, or -1 if no intersection
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// geomgroup, flg_static are as in mjvOption; geomgroup==NULL skips group exclusion
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MJAPI mjtNum mj_ray(const mjModel* m, mjData* d, const mjtNum* pnt, const mjtNum* vec,
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MJAPI mjtNum mj_ray(const mjModel* m, const mjData* d, const mjtNum* pnt, const mjtNum* vec,
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const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude,
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int geomid[1]);
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@@ -46,12 +46,8 @@ MJAPI mjtNum mj_ray(const mjModel* m, mjData* d, const mjtNum* pnt, const mjtNum
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MJAPI mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int geomid,
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const mjtNum* pnt, const mjtNum* vec);
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// intersect ray with triangle
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MJAPI mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
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const mjtNum* b0, const mjtNum* b1);
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// intersect ray with mesh
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MJAPI mjtNum mj_rayMesh(const mjModel* m, mjData* d, int geomid,
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MJAPI mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int geomid,
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const mjtNum* pnt, const mjtNum* vec);
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// intersect ray with pure geom, no meshes or hfields
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