Use mesh BVH for speeding up ray mesh intersection.
PiperOrigin-RevId: 532516008 Change-Id: Ia9cac060279d030221c1a6b4fad457a857701370
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Copybara-Service
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@@ -73,7 +73,7 @@ MJAPI void mjv_applyPerturbForce(const mjModel* m, mjData* d, const mjvPerturb*
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MJAPI mjvGLCamera mjv_averageCamera(const mjvGLCamera* cam1, const mjvGLCamera* cam2);
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// Select geom or skin with mouse, return bodyid; -1: none selected.
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MJAPI int mjv_select(const mjModel* m, mjData* d, const mjvOption* vopt,
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MJAPI int mjv_select(const mjModel* m, const mjData* d, const mjvOption* vopt,
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mjtNum aspectratio, mjtNum relx, mjtNum rely,
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const mjvScene* scn, mjtNum selpnt[3], int geomid[1], int skinid[1]);
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