Use mesh BVH for speeding up ray mesh intersection.
PiperOrigin-RevId: 532516008 Change-Id: Ia9cac060279d030221c1a6b4fad457a857701370
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Copybara-Service
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@@ -2,7 +2,7 @@
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<compiler fitaabb="true"/>
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<asset>
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<mesh file="../../testdata/stanford_bunny.obj"/>
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<mesh file="stanford_bunny.obj"/>
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</asset>
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<worldbody>
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+1
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@@ -2,7 +2,7 @@
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<compiler fitaabb="false" exactmeshinertia="true"/>
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<asset>
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<mesh file="../../testdata/stanford_bunny.obj"/>
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<mesh file="stanford_bunny.obj"/>
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</asset>
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<worldbody>
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