Use mesh BVH for speeding up ray mesh intersection.

PiperOrigin-RevId: 532516008
Change-Id: Ia9cac060279d030221c1a6b4fad457a857701370
This commit is contained in:
Alessio Quaglino
2023-05-16 11:09:53 -07:00
committed by Copybara-Service
parent 9db444cd46
commit dab49d487c
14 changed files with 51 additions and 267 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
<compiler fitaabb="true"/>
<asset>
<mesh file="../../testdata/stanford_bunny.obj"/>
<mesh file="stanford_bunny.obj"/>
</asset>
<worldbody>
+1 -1
View File
@@ -2,7 +2,7 @@
<compiler fitaabb="false" exactmeshinertia="true"/>
<asset>
<mesh file="../../testdata/stanford_bunny.obj"/>
<mesh file="stanford_bunny.obj"/>
</asset>
<worldbody>
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